Hi! Been having a great time with Last Epoch, and in particular I’ve stumbled on a wolves-only melee Beastmaster that I’m having a blast playing. That said, I’ve come across a couple of annoyances and thought I’d offer some ideas.
Initial Summoning.
I have six wolves. Summon wolf, wait for phantom cooldown, wait for cooldown, summon next wolf. Repeat … until … six … wolves. Takes ages, feels terrible. Yes, it’s something you need to do only once per session and it’s not the biggest deal in the world, but it’d be nice if it weren’t necessary.
Solution: Summoning Circle in towns / End of Time / whatever. While standing in the circle, pet summoning cooldowns refresh instantly. New behaviour: stand in circle, hit button six times, off you go.
Mouseover pet selection.
I have six wolves and Heal of That Green Icon You Know The One I Mean on my bar (Winds of Eterra, I think?). It is absolutely not feasible to cast a heal on the wolf that I know is hurt; basically impossible to pick them out of a crowd.
Solution: Casting Heal while mousing over a pet health pane casts Heal on that specific pet. This behaviour could conceivably have some use for pet Acolytes using Sacrifice? Dunno, haven’t tried the skill yet.
Bug: Incidentally, I’m also casting Heal through the Frenzy totem nodes that do it automatically, but it seems like a lot (possibly all?) of the nodes don’t work when the spell is used this way – e.g. I have to hardcast Heal myself to get a healing totem, or to have it automatically seek out the lowest-health target (on which subject more below:).
Node Problem: With the amount of health that Primalist pets are packing, the Winds of Eterra node that’s meant to pick out the lowest-health target may as well read: “Heal only self-casts”. I’m guessing that node works on an absolute health basis – maybe it should target the entity at the lowest percentage of its max HP instead?
Stash:
Finally, this isn’t pet-related specifically, but man oh man, do I need more stash tabs. I’m sure you guys are familiar with Path of Exile’s fantastic stash system, but if not – tabs are many, and can be renamed and coloured and drag-and-dropped around to keep things organized.
Players (like me) who really like experimenting with builds are, I’m sure, having a great time with the game – I feel it really strongly rewards that kind of gameplay – but this does mean I want to keep every unique and every class idol, no matter how niche. There just isn’t space for that.
Thanks for reading! Looking forward to seeing this game develop. Real potential for a gem.