Hi I am new to the game and so far absolutely love it! I spent almost 10 hours streaming it yesterday and was just absolutely lost in the gameplay and theory crafting of my build. I plan to stream even more today! I haven’t been so excited to play a game in so long! I have many many years in the ARPG genre, dating back to Diablo 1 days. I did notice a few things I would recommend editting/adding into the game.
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The naming between Legendaries and Unique items should honestly be swapped around. I say this because most people in this genre will view/and call Unique items Legendaries, because that is what they are called in almost every ARPG. Also Legendaries in this game should be called Uniques because honestly they are fairly unique items that you wont see many duplicates of.
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There should be an option to change the color of the circles, lines, rings, etc that indicate large damage zones. Even the very first boss you run into, when he does his jumping attack, it is VERY hard to see the circles on the ground.
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It would be nice to see, maybe above the skills with the other buffs, buff timers for when you get certain buffs like increased health/mana regen, etc.
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For how customizable your builds are, and being able to respec everything fairly easily, there should honestly be a way to change your Mastery. One of the BEST things about this game is how customizable it is, and how easily you can respec. I just feel that should apply to Mastery as well. It feels weird having to level the same class 3 times to try many builds.
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In line with #4, I feel like the skills shouldn’t lose levels when you remove them from specialization. I removed one skill today to replace it with another (that didn’t have an active specialization in the game yet) and just sitting there putting that skill back into the specialization but now like 5 levels lower, just felt REALLY bad. Even if that specialization worked, it just makes you feel punished for wanting to try out tons of different builds and see what synergies you can come up with.
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In line with #5, this suggestion I feel would only work if you removed the level loss when removing skills from specialization. It would be nice to have like “loadouts” or “presets” for skills and passives and that so we can quickly swap builds around (instead of trying to unlearn like a 100 passive points and the 20 or so skill points). Even making the presets cost gold to unlock like stash tabs. This would make people want to theory craft even more than they already do.
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What is the point of the crafting resources going into your inventory, just to hit a button and put them in its own reaource tab? Why not just automatically put them in there? My only thought was so people could maybe store them in the stash for alts, but at that point why not just make them (and gold) account bound? (I didn’t make a second character that was offline so I didn’t check if they were or not, so sorry if they are, but then the first question would stand.)
I think this was all I found so far (not very high level atm) while I was streaming. None of these are MAJOR issues, just things I think would be nice QOL changes. So far I am loving this game. Keep up the amazing work!