QOL Changes

Hi I am new to the game and so far absolutely love it! I spent almost 10 hours streaming it yesterday and was just absolutely lost in the gameplay and theory crafting of my build. I plan to stream even more today! I haven’t been so excited to play a game in so long! I have many many years in the ARPG genre, dating back to Diablo 1 days. I did notice a few things I would recommend editting/adding into the game.

  1. The naming between Legendaries and Unique items should honestly be swapped around. I say this because most people in this genre will view/and call Unique items Legendaries, because that is what they are called in almost every ARPG. Also Legendaries in this game should be called Uniques because honestly they are fairly unique items that you wont see many duplicates of.

  2. There should be an option to change the color of the circles, lines, rings, etc that indicate large damage zones. Even the very first boss you run into, when he does his jumping attack, it is VERY hard to see the circles on the ground.

  3. It would be nice to see, maybe above the skills with the other buffs, buff timers for when you get certain buffs like increased health/mana regen, etc.

  4. For how customizable your builds are, and being able to respec everything fairly easily, there should honestly be a way to change your Mastery. One of the BEST things about this game is how customizable it is, and how easily you can respec. I just feel that should apply to Mastery as well. It feels weird having to level the same class 3 times to try many builds.

  5. In line with #4, I feel like the skills shouldn’t lose levels when you remove them from specialization. I removed one skill today to replace it with another (that didn’t have an active specialization in the game yet) and just sitting there putting that skill back into the specialization but now like 5 levels lower, just felt REALLY bad. Even if that specialization worked, it just makes you feel punished for wanting to try out tons of different builds and see what synergies you can come up with.

  6. In line with #5, this suggestion I feel would only work if you removed the level loss when removing skills from specialization. It would be nice to have like “loadouts” or “presets” for skills and passives and that so we can quickly swap builds around (instead of trying to unlearn like a 100 passive points and the 20 or so skill points). Even making the presets cost gold to unlock like stash tabs. This would make people want to theory craft even more than they already do.

  7. What is the point of the crafting resources going into your inventory, just to hit a button and put them in its own reaource tab? Why not just automatically put them in there? My only thought was so people could maybe store them in the stash for alts, but at that point why not just make them (and gold) account bound? (I didn’t make a second character that was offline so I didn’t check if they were or not, so sorry if they are, but then the first question would stand.)

I think this was all I found so far (not very high level atm) while I was streaming. None of these are MAJOR issues, just things I think would be nice QOL changes. So far I am loving this game. Keep up the amazing work!

1 Like

Welcome to the LE Forums!

Can you name some of these? All the ones I know and played call them uniques. With the exception of Diablo 3.

For me it makes perfect sense and elevating such unique item, making it “legendary” just feels right.

Generally a good idea and maybe something the devs would want to do, but there are so many inclusion/accessability features that people are requesting, that they probably need to prioritize them somehow. Not sure if this would be on the top of the list.

No, only buffs that actively would change your decision making should be shown.

There are probably still a few buffs that are not shown, that should be shown.
But not every buff should be shown.

There are about a million posts in various threads discussing this to death.
This is a very polarising topic for sure.

I am personally totally against it.

The ease of Respec that we have right now already is the result of some changes that were done previously and I feel like it is very dangerous to move the goalposts further and further.

If mastery Respec would be possible, the next thing people are asking for is class change or getting the ability to create a new fresh Lvl70 char, when you reached lvl 100 with your first char.

With everything that was discussed in this regard I highly doubt this would ever happen.

Easier and more confinient passive Respec is already in the works, but that is about it.

Presets are exactly the thing that the devs want to avoid, hence there are some obstacles for respecting.

The devs want them to feel like items, not like a Ressource. They not quite achieved this yet, but they are working on it.

It is also a good learning experience for new players to introduce them to possible options of the crafting system.

2 Likes
  1. Idk. d2 - legendary, poe - unique. who cares… that’s all messed up already =)

  2. For god sake! just remove circles, lines and another indication. Let me feel the game.

4 . Nope. Deer with it.

5+6. Wanna one char to spec as u wish? Nope. Be glad u can level up skills like in few minutes.

  1. Don’t even care, hit one button, thats all it takes.

I hope you’re just trolling with your reponses. But are you seriously asking for those indicators to be removed? Have you ever got 1-shotted by those birds on steroids?

No, I am always serious. May be this not look like this. I got on-shotted twice and I know that if I know what killed me - next time this thing not gonna kill me that easy. May be we talk about different indicators.

Yup, D3 swapped it from uniques to legendaries. I would assume because they were never unique?

Nope…

Yep, my bad, they are uniques in d2. But blizz qoute: “Once in a long while, a dedicated and intrepid adventurer may come across an item of particularly legendary and unique power.” So… They are uniques coz you can’t wear two of same type. Here this is doesn’t work like that. You can wear two same uniques rings :smiley: Anyway, they are called uniques and it’s okay. Canonical naminig. How you can name new type of higher tier? “Legendary” is a good name and deep red coloring too.

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