Pyre Golem’s model location gets shifted during play, causing targeting issues. In the picture, you can see the flame effect is detached with the golem’s model. I have to hover over the flame effect in order to highlight the golem, making Dread Shade extremely hard to use on the golem. Resummoning the golem will fix the issue, but after a period of play, it will get desync’d again.
Player.log (90.7 KB)