Putting it into words

Having not been on the forums that often, I know that this has probably been said before. Yet, closed mouths don’t get fed. After hitting my 700hrs mark I can finally put into words the feeling that I get when playing. I like the game and I have played others and LE has some of the best tools to build with when it come to characters.

However, I have to say LE lacking is only that it is not going far enough. Taking all the tools in game it all come down to “I wish it went further.”

  1. Crafting is a solid staple of the game but takes too long to get the gear that pushes further. LP while good and cool is irrelevant when you notice that your character power is mostly comes from simple affixes, true understanding of how the mechanics of the game work and class/skill power. LP needs an increase to be relevant. Right now it feels more like a “win more button” then “man this would take my character to the next level”

This reset I have been playing FG vengeance reflect. I went deathless to 72 and could do content 10 levels ahead. Died to Logan for being stupid with his mechanics. My gear is fine and outside of fleshing out some spots it looks to be on track.

  1. Miss match with character power and item power. I feel that classes in the game are great but when adding itemization things get weird. Take FG, it has the most defense with active game play. If you allocate your points right most of the gear you need becomes irrelevant and kind of takes away from the gear hunt. Not really a bad thing since I like the specialization but it is weird feeling when crafting power. On item power, once you get the exalted items the weird continues. Adding in COF the exalted item just fill in the gaps and with non-LP unique items, boom the power curve is all weird feeling.

  2. Sets need more base affixes and have lower level requirements. Until they get the pass they need, sets could fill the gap in the power curve of mid game and allow for early specialized theme build to get online sooner. Since sets are not going to be really end game I think this would be a perfect spot for sets. Set items bring a focus to a given build then once you start getting into exalts and legendary items they could be exchanged for those items. Or just make set items two pieces instead of three as to keep the set’s focus while still having other slots for continued power. Sets could be the foundation of theme builds and then we have to build the theme out more.

  3. Crafting needs less randomness. Crafting right now has a smooth progression with character growth but when it comes time for builds to hit the last level wall for foundation completion it gets bogged down by superficial gate keeping. As of this cycle the item Egg of the Forgotten could have been the item that gives unique items the non-RNG crafting they needed. In the game we have so many grinds that just hinder crafting (not a negative). Rarity is not the problem it is the RNG on top of it that just kills any progress (excessive RNG). We have a level barrier, affix rarity, item rarity, LP rarity, Legendary RNG and that is further gatekept with a dungeon run. So why does the only item that could actually make unique items crafting have a RNG gate to it? With just allowing eggs to give LP it would enhance the game so much by just being fun. I see an egg, I am happy that one of my unique items can now have LP. Keeping everything as is this makes finding eggs even better. LE is fun because the grind allows you to craft best-in-slot gear with what you have. Getting the tools is what makes the game fun. Not the excessive RNG, that’s why we begged for a functional loot filter so we can better find the tools we need to get to the crafting. The game has enough RNG walls it does not need this one.

FYI this is where I am at with my current character
https://www.lastepochtools.com/planner/A1J8dZeQ

This is the base line of where I am heading https://www.lastepochtools.com/planner/BgELG7YA
Some of the items have changed since I am gathering items for critical strike and aliments versions.

Hopefully this helps in giving us the game we are asking for and also aligning with the game you all are making.

What level of corruption would you consider succesfull with this build? Seeing so litle HP in letools I would say it will struggle to get past 300c but maybe I am wrong? :tipping_hand_woman:

TBF, that’s what the devs consider a successful/decent build.

Yeah, I know. Still when you put a lot of time into the build, I will like to reach 500c at least, to be able to milk the cow of drops in the optimal range :slight_smile:
And I know it’s not easy for FG in the current state of the game as I am struggling with it myself :smiling_face_with_tear:

Just feedback regarding your FG.

As a damage reflect build, you want to be hit with as high damage mitigation as possible.
Remove all % based damage reflect - it’s not worth it. You need as much attunement and flat damage reflected to attackers.

Use the freed idol slots to increase your HP pool. I know your eHP is much higher than the low HP shown in LE-tools suggest, but I think this would still be a lot better.

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I have the damage reflect percent because not all damage is considered a hit. While testing it having the percent damage at higher corruption the dot effects can be reflected and at 200+ percent it deals a lot when face tanking dots. At least from what I’ve seen so far. Plus it is also a second form of damage. You can double dip in this regard to attacks. If you’ve seen the mechanic work differently I am all ears.

For me a build that can get me to end game bosses is a success. Right now I am still leveling but once I start getting the LP I need for super tanking this character should have about 2k-3k life with full endurance threshold. FG gets a lot of DR so I will tweak the build as I hit various walls.

FG is more of a slow bruiser character. Slow in the fact that you spend a lot of the fight standing still. That means you get more out of hits and procs. Having played mostly FG your damage comes from a lot of set up. Weapon matter more since they do different stuff. Warpath and Vengeance care a lot about what weapon you have. From there what are your aliments you’re using?

Ah, dots is something I didn’t consider.

Ideally you want to have both while focusing more on flat. Because flat damage doesn’t trigger on many attacks, especially dots, and % reflect will trigger on all. So some mobs become really annoying if you don’t have % reflect because they use mostly attacks that don’t trigger flat reflect.