So I was trying to work out a build with Puncture recently and I realized that, the skill being considered a channeled attack, it won’t proc the buffs from Shift’s Hypovolemia, Jagged Cuts and (more importantly) Critical Opening. Or any other non-channeled proc in any skill tree anywhere.
Now given that the regular Pucture IS a channeled skill, I normally have no issue with that, but the problem is that when you pick the node Stay of Execution for Puncture it essentially stops being a channeled attack and instead becomes a charged attack. It has a finite effect that ends after one second, so I was thinking it might be interesting to add to Stay of Execution an extra little change that would do away with the “Channeled” label on the skill so it reflects a little more what it is. It’s just a suggestion, but it would make for more flexible builds.