How would you describe the usefulness of the information you get in game to help you craft your builds? By this I mean two things:
- How often do you need to tab over to a wiki/forum to figure out some mechanic or interaction?
- How easy is it to figure out what is/isn’t working? For example, when you die, do you know what killed you? Is it easy to figure out why it killed you (e.g. “it did a big AOE poison attack that reduced my poison resistance, so it actually did more damage than a normal poison attack would!”)? Can you figure out your DPS easily and figure out what about your offensive plan is/isn’t working out?
I’m particularly curious because the ARPG I’ve played most is Grim Dawn, and while I like it a lot, it is basically impossible to troubleshoot in any way. The game gives you essentially no information about what is happening in combat or why.
Bonus question: How easy is it to respec and/or try different builds? (Both in terms of how much of your overall build can be respecced, and in terms of how long it takes to farm whatever resources you need to respec and build out your new setup.) I feel like I remember hearing at one point that this game had experience points on skills or something like that, and you’d have to re-level up your skills if you wanted to try a different skills? Is that true?