Looking at the low efficiency of this skill for direct damage and the complete prevalence of the Overload node over everything else, I had an idea why not combine this mechanic into the main skill.
That is, I propose that the Static skill, when activated, consumes existing Charges, and deals damage once per second.
For example, having 100 Charges in the database, we spend 50 Charges per hit. That is, for activation, we inflict 2 hits and have 4 seconds of cooldown.
Taking Overcharges, we can achieve 4 hits from 4 seconds of skill work.
The point of my proposal is to combine a popular knot into an ineffective skill.