Yep, blocking Arena and Campaign prophecies.
I donāt really see a problem, if it says monolith and some timeline, i already know its somewhere in the end of time. If its a dungeon its rather easy there is only a few, if its a couple of mages i already know iāll be doing those when i do monoliths.
Most others iāve seen is usually campaign bosses, but u get to know those doing the campaign.
Yeah, I donāt really go out of my way to complete them. I just buy the ones for items I am looking for, and just wait until I get them organically.
Yup same, suddenly i get a loot fiesta and get happy
Ok, I give up! It is pointless to continue and I hope they improve prophecies in the future. Now it is disaster! Good luck!
Maybe 1/3 - and only because content creators initially suggested it. Guessing another 1/3 casual, not consuming 3rd party content and just doing whatever strat feels pleasing. Final 1/3 have studied all the data and are doing the superior min/maxing.
My only issue with CoF so far is the corruption condition, having to downgrade a timeline makes no sense and dilutes the prophecy pool even more.
Not to argue, but what min/maxing? Iām fairly confident most lens dont even work. Even with block campaign, Majasa and that sanctum one still show up. When i supposedly have 200% extra chance to find whatever, it never really changes the average rerollsā¦ Honestly, if they didnt force reroll ever purchase, that would improve the system 10x on its own.
You donāt have to downgrade your corruption.
If it says corruption 100, it has to be at least 100, but anything done in a superior corruption will trigger the prophecy.
skill issue
Going a bit off topic here, as OP request doesnāt affect me or the majority here, and people are talking about their own gripes.
I think one interesting approach could be some New rare prophecies that increase the desired outcome of a certain iten.
For example:
Prophecy X will make exiled mages items with experimental affixes to have 50% increased chance to be an exalted experimental affix.
Prophecy Y will drop some uniques with increased chance of having LP.
Prophecy Z will double boss drops or will make boss drops more likely to have LP.
Right now we have a huge increased quantity of drops but most of them without quality.
I do think that all campaign event enemies should have Era and location listed(especially as some of the bosses are minor bosses, rather than major ones like lagon). I also think that the most bosses should have a quick teleport near them, because when prophecy running you are just going to spam movement skills to reach them anyways.
this is the fundamental issue
I do not want ANY unique bow, I want a SPECIFIC unique bow
And it will just get worse the more patches come out(due to unique pool size), until they actually allow CoF to have specific item target farm
skill issue
I dont think you know what skill means! Because, you completetly missunderstood! You are trolling and just move on. Have a nice weekend!
I think one interesting approach could be some New rare prophecies that increase the desired outcome of a certain iten.
Every dilution of the pool of prophecies reduces your overall chance to get an outcome, by design.
Thatās already an issue with weapons currently, making the lenses there nigh useless. If you have a difference between 4 loot pools and 15 then thatās a more then 200% reduction of chance to get the right one after all.
The ā% chanceā lenses are just not thought through, theyāre just slapped in without anyone thinking at all it seems.
I would say lack of careā¦ or lack of time. Letās go with the second since otherwise it wouldnāt be able to be excused. Like this it can be until the next cycle at least.
I do think that all campaign event enemies should have Era and location listed
Also random enemies in which timelines they tend to spawn.
I do not want ANY unique bow, I want a SPECIFIC unique bow
Are you willing to pay the respective cost coming along with that? Which means you take the cost for 1 of said base drop and then multiply it by the % chance to drop it throughout all of those uniques in said pool? So if you would use 1k favor to target farm a bow which has a 0,5% chance to drop you would pay 200k to target farm it in favor.
Then we can start talking about deterministic targeting of items, obviously as you said:
And it will just get worse the more patches come out(due to unique pool size), until they actually allow CoF to have specific item target farm
It getting worse for every single new item along the line as it drops the overall chance to get that specific one.
Prophesies could be better by increasing the ammount of ###Giant Scorpions### that spawn just as example. The enemy types are somwhat random but if i have to kill those buggers I look for dessert type maps. Sooner or later you know them all but as new player experience this is kind of meh.
Are you willing to pay the respective cost coming along with that? Which means you take the cost for 1 of said base drop and then multiply it by the % chance to drop it throughout all of those uniques in said pool? So if you would use 1k favor to target farm a bow which has a 0,5% chance to drop you would pay 200k to target farm it in favor.
I WOULD pay that 200k favor for a 0,5% bow,. even though it is technically twice the price(6 uniques at 3k per prophecy equals 100k favor to hit a 0.5% bow). Because it saves the trouble of having to run tons of prophecies.
Prophesies could be better by increasing the ammount of ###Giant Scorpions### that spawn just as example. The enemy types are somwhat random but if i have to kill those buggers I look for dessert type maps. Sooner or later you know them all but as new player experience this is kind of meh.
I think that the lens that lowers the chance of certain kinds of prophecies should instead increase the odds. Because I really want to block more than one type. Also they should HEAVILY buff the rewards for certain conditions, 300 curruption or rank 4 dungeon boss prophecies for example should have 3 or even 4 times the rewards.
I WOULD pay that 200k favor for a 0,5% bow,. even though it is technically twice the price
Yeah, then thatās good, also they would surely put a % on top so itās not equivalent, we could imagine a 50% or such beyond the actual price.
And I got to agreeā¦ all of it fine, more then fine, wanted even.
As for the math:
If you have 1k for a single bow (in the example) that means 100% are 1k. So 1% would be 100 times that, hence 100k, and since 0,5% is half the chance then 1% it means the 100k double to 200k
Which also means weāre talking about hundreds of million of favor for LP 4 items. Which has to be expected then. Needs to be a very specifically made system for the guaranteed drops so you can choose it personally.
I think that the lens that lowers the chance of certain kinds of prophecies should instead increase the odds. Because I really want to block more than one type. Also they should HEAVILY buff the rewards for certain conditions, 300 curruption or rank 4 dungeon boss prophecies for example should have 3 or even 4 times the rewards.
I agree, the whole system is a fantastic base system and thatās a good start.
But the actual execution isā¦ itās basically a disaster. Both CoF and MG have huge issues, especially MG does.
It feels as if EHG went along, each dev patted the other congratulatory on their back for thinking up the initial system and then just went along to put in random numbers beyond that without thought at all.
But Iām also sure weāll see quite massive changes over time.
Every dilution of the pool of prophecies reduces your overall chance to get an outcome, by design.
Thatās already an issue with weapons currently, making the lenses there nigh useless. If you have a difference between 4 loot pools and 15 then thatās a more then 200% reduction of chance to get the right one after all.
I get your first point but I think you are missing my point. The dilution can be overlooked and Iāll explain why below.
But most important, the rewards right now are just quantity and more quantity, flooding the flor with the choosen iten but since we have a huge pool of options for this item most times the drops are useless.
My suggestion could make loot a little more deterministic and rewarding, and with the correct balance itās bonus or targetting can easily be worth the phew more options you are adding to the pool.
Also there is more than one way to implement it. Letās say we have 12 weapons pool. And we have the one prophecy that gives 4 uniques axes. And they bring a new rare one, 4 uniques axes with 50% more chance to have LP. It does not need to be an additional slot in the pool, they could make it so that when the pool chooses unique axes prophecy, 20 % of the time it will be the new rare one. You have the same pool options from before but this time you have a chance to get the improved one. This is just gain, no downside.
And now Iāll explain why I think the dilution is not a big factor. Yeah, you could think that adding more options it will dilute the options even more. (Remember that it can be done in a way that wonāt dilute the pool).
but even if we are diluting the options we have a reroll option and opposed to some players around here I donāt think its expensive.
Itās a very generous system and sometimes a single reroll brings me something interesting, others times 3to 5 rerolls and thatās fine. Maybe make it slightly cheaper, but the current value is kinda balanced.
With the correct use of lens I generally get some ok prophecy with a phew rerolls.
Also with the lens you increase the costs to get more rewards and uses, so when you finally reroll the one thing you want itās very worth.
The third slot I generally use for increasing the chance of the iten I want, and even if itās weapons it doesnāt take that much rerolls to bring me the one I want.
I fundamentally disagree about your second point.
Lenses are great. 200% increased chance do help to achieve the one thing I want.
I agree, the whole system is a fantastic base system and thatās a good start.
But the actual execution isā¦ itās basically a disaster. Both CoF and MG have huge issues, especially MG does.
I fully agree with your first statement. Itās such a creative and great base system. Has a lot of sinergies with the monolith system, the options are incredible.
And has lot of space for improvements.
I wouldnāt call it disaster because we already have some good functional options.
But yeah, other areas are lacking and they need to tweak some options a lot to better balance these factions.
The system definitly needs some QOL.
If you click a Prophecy it should show you where the location is, and the mobs should have a marker or smth.
Some things like āGiant Scorpionā are too unspecific. There is no need to let the player search in LA Database or where ever to find out where you find those mobs.
Even the individual monolliths should hve some kind of highlight.
You should also be able to sort the prophecies by location.