Prophecies, inprint, backpack

Hello, dear developers. Are you thinking about expanding your character’s bag, as in Grim Dawn, and adding a few extra backpacks? To be able to take the necessary loot from the map, since it is impossible to return to it. Very often, the necessary resources remain there. Instead of bags, you can provide a return option as an alternative solution. You have created a forge where you can work on unique items, getting the best characteristics from them, destroying copies, and this is an amazing mechanic that is closely related to the mechanics of the “imprint” in the spider tree. The main problem is that we have “prophecies” consisting of 4 columns, and if you score them, then many copies can fall from one enemy several times during one launch of the map. This forces you not to take advantage of the opportunity to take all the rows of “prophecies” if you have accumulated enough favor, but to fly and sort through the prophecies every time, choosing new ones, flying back and forth, back and forth. For example, you can also improve the “prophecies” mechanism itself to make it more convenient. After studying at the observatory, you can create some kind of menu or NPC that will allow you to choose prophecies on the base, between maps. You may like some of these solutions, or you’ll use your own, but this is a real problem that devalues many of the mechanisms you’ve implemented to create the perfect hero.

P.S. Thank you for your game, for your efforts. Every update makes us happy, it’s clear how much you love your game and strive for the best ARPG. Thank you for the opportunity of endless gameplay, endless character improvement, and well-crafted progress. I wish you to enjoy your work. In my opinion, the game is already wonderful, there is always something to do. The game has one problem, which is optimization, but each time the game becomes smoother, with noticeable graphics improvements. Both in the new locations and in the improvements of the old ones that you talk about in the patches, believe me, this does not go unnoticed. The game is enveloping and immersing itself more and more, continue to refine it. I press your hand, your player is from Russia.:handshake: