I have just hit over 200 hours in this game and just hit level 100 on my VK, I have a level 74, 69 and 66 after this.
Masteries
I still do not see the point in not being able to freely swap masteries when you reach level 100, I understand that the devs want to restrict how much players change their build around (Actively have said this in discord that this is not their goal), But having to make 2 new characters just to try out 2 new abilities and the upper half of passive is just ridiculous. People have counter argued with me that allowing you to change masteries freely takes away the important choice of what direction you want to go, I agree with this to an extent. I chose sentinel because I wanted to play sentinel, that was the important choice I made when selecting what class I wanted. Not being able to try out the other masteries simply because I chose the mastery that I liked the look at first is way too restricting and should be alleviated a bit (Will give a suggestion for this at the end). The second counter argument is player identity, you choose a mastery and that is the identity of your character, I disagree, there is 0 player identity in this game at the moment, every single VK looks the same appearance wise (excluding armour). The only āplayer identityā there is, is what you name your character, which only shows up on the last epoch site ladder. When classes arenāt gender locked and you can customise your character, come back to me with the player identity argument. The last argument I have heard is from the devs saying they want you to feel close to your character because you made a meaningful choice, again I disagree with this, I do not care about my character at all, he is just a generic VK shaped piece of meat that I will discard when I have no further use for him. What makes me close to my characters is being able to play the ENTIRE class without having to create duplicates just to try out other things. In WoW I play priest, she is my favourite character, why? Because I can play every spec and can invest my time into perfecting each of those specs.
Solutions to these problems are:
- Allow us to use the other mastery abilities (Holy aura and forge strike for sentinel as a VK), but keep the passive of our respective mastery (if you choose VK youāre stuck with that passive and passive tree)
- Make levelling other sentinels faster once you reach max level (more on that later)
As it stands this game is making me only want to play one character and it kills the game for me (there is a reason it took me so long to reach 100 on my VK), So let me freely swap between masteries on that character (All I want is the ability, idc about the passive tree) which will greatly increase my motivation to play because I can play around and change builds.
Levelling
This is a hill I will die on. Levelling takes far too long.
The devs have said that getting to level 100 should be an achievement and not everyone will get it, but there is 0 reward for reaching that milestone, most builds are finished around level 80, with the remaining levels being a very small power spike. However, for some people (myself included) getting to level 100 is for the completionism part of levelling, the power spike I donāt really care about (mental issues regarding not being max level). I would understand how long it takes to reach max level if you could play all three masteries on the one character, but with how levelling is at the moment and you needing to make 15 characters to try out a different mastery, itās a bit much. The devs are even saying it will take longer to reach max when 1.0 is live, why? A suggestion I have made is make level 80 the max level, and make levels 80-100 cosmetic only (remove passive points gained at these levels), this is so people that want level 100 for the achievement can do so while people who donāt have the time to grind that much can be comfortable at level 80. There needs to be more incentive to reach level 100, because quite frankly, the āsense of achievementā is a poor reason to get there.
Solutions to this are:
- Have normal levelling for the first character you make, then once it reaches level 100 (incentive here), your alts have increased exp gains, this will allow people to change characters often to try out different builds and to stop them from becoming stagnant.
- Once level 100 has been reached with EVERY mastery worldwide, make levelling faster due to ārace to first 100ā will be over.
As a person who gets bored of the one character, being āforcedā to play the one character does not want to make me play the game more, I just log off because I cannot be bothered relevelling a whole new character just to try out 1 extra spell. I believe these problems I have with the game are very valid problems with a strong reasoning given, and iād like to hope I am not the only person out there that feels this way. Thank you all for listening to this long ass essay, to those who disagree with this, I respect your opinion, but cannot agree with you for the reasons listed above. I love the game and the devs are doing a great job, but this will kill it for me in the late future <3