Hey man. Thank you for taking the time to read it.
Yeah, it’s something I never understood either. It’s just a very poorly designed node and very uninteresting. However, it’s a double edge sword, this build actually needs this node, especially for bossing. Without UT, bossing with this build is sweaty, unfun and mainly a rough experience cos HS does nothing to the bosses, and well, BC+SF does even less apart from draining your entire mana leaving you with a lot of SD downtime.
As I said before, even my Shadow Dagger BD kills bosses faster and this is a AoE build, while this Lich build was supposed to be a single target build, just makes no sense.
The problem here is that I really like the way this build works in general, it’s just this interaction that isn’t fun. I get it, builds can’t have everything, but logically it makes no sense. The downside to this build is AoE isn’t strong, that should be enough of a drawback, and some people here just don’t understand this.
I tried this and it’s just not viable.
Yeah, I think I’m just going to make another Lich to try other builds and keep the current one I have for later since the devs did answer to this on Discord and said that right now they are focusing on other things but could consider adding other nodes with on hit vs bosses effects. And since I already invested a ton on the gear, I’ll just make another Lich.
All I did here was point out a major flaw in a particular build and the problems with it, and made a minor suggestion to make it work better, but some people just love gatekeeping with this elitist line of thought, especially when they prove to not have any knowledge of this build or how Liches work in general, it gets frustrating asf.
Currently, I’m at the point of being drained off interest for the game. I get it, it’s still under development, and it’s the only reason I haven’t regretted buying it, as I did so with the notion that it would be broken, buggy and janky since it’s an early access beta. But the builds that interest me are either broken or have an aspect of the build that is unfun.
For example, I wanted to main Bladedancer. Dual dagger wielding assassin builds are my favourite archetype in RPG’s. But BD’s Shift is broken to a point of frustration where I find myself yelling ‘MOOOOOOVE’ at the screen since it gets stuck on animation quite often. Majority of my deaths on her was precisely because of this. If I die cos I stood on something and it was my fault, fine. It sucks but it was essentially my fault and it’s just an incentive to get better and do better. But when you’re dying to something that isn’t your fault, and it happens time and time again, it just makes me not want to play it. I also really dislike the idea that a Shadow Dagger BD has to play with a shield for maximum efficiency, something feels off having an assassin wielding a shield. It’s like making a melee warrior fight with a wand, it makes very little sense thematically.
The other builds I enjoy playing also have very unfun downsides. Druids have a very janky movement skill, and being melee is very punished in this game, especially VS Lagon where the hit box is so small. Paladins suffer the same movement issues. Channelling movement skills feels bad in general. The maps aren’t designed for them with narrow corridors, non linear paths and they stop working when you hit stairs or if the terrain changes altitude. Sometimes they don’t work at all, as I press the button (Q for me) and it casts the ability and stops instantly putting it on CD and clearly there wasn’t any obstacle nor changes of altitude on the terrain.
Again and again I keep hitting these walls that breeds more frustration than making it fun, so I’m starting to consider leaving this game on the back seat and return once it’s in a better state. I’ll try again with a different Lich build cos I do enjoy the archetype, but time will tell.