Primalist Scorpion - add Poison Tag

This is really bothering me above all right now. Why is there no Poison option for the Scorpion.
I mean thinking of poisonous Creatures scorpion is the 2nd coming to my mind. And half of its skill-tree is about poisoning, so why doesnt it have the obviously correct tag?

Right now I’m trying to make a poison swarmblade build and not having the tag on 2 of 3 main skills is really annoying.
I can (partly) understand not giving swarmblade this tag, but at least give it to the Scorpion plz

The scorpion itself deals melee physical damage (the pincer attacks) and bleed. Its skill, Venom Nova, is the poison attack and has the appropriate tag.
So it makes sense.

even in the skill description it say “It’s attacks with its tails inflict a long lasting poison” so the scorpion itself would deal poison without nova

I dont need the tag as standard. But its kind of ridiculous to beeing able to change to Cold and lightning but not getting Poison

I’m pretty sure that description refers to the nova attack. Especially when you consider that the ability has an icon showing a tail dripping with poison.
If you don’t use the ability, all it deals is physical and bleed.

That I agree with. But to be fair, it’s an old skill and pretty much underpowered and in need of a revamp. I’m sure it will happen at some point, but for now, scorpion is pretty crappy.

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I do agree with the premise that the Scorpion should have a strong poison base, it is modeled after the actual scorpion that we all know and love which normally attacks with its tail (which contains poison) and not its pincers. So focusing more on poison for it would definitely not be out of line.

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Nope it has a tail sting cooldown attack baseline, it just does not matter in the scope of actual scorpion build choices, as no passives effect it.

https://www.lastepochtools.com/minions/primal_scorpion

it applies two stacks of poison with longer durations,

This is just a long standing problem with the “poison” tag.

Things dont get it unless they have either DoT poison damage(As per mike many moons ago, hit damage is never poison type. So even a skill like serpent strike which gets the tag, adaptive damage is all physical.)

And adding ailments to a skill does not grant it the correct tag. Getting bleed chance on a skill does not trigger it to become a physical skill. Spirit plague can never get physical or poison tags despite its ability to apply plague, summon poison wisps, and bleed/poison.

So because poison the ailment rarely gives the tag(I honestly couldnt tell you why serpent strike gets it.) and no hit based skills get it, and heck the said poison wisps from spirit plague minion tags are necrotic/minion. And the spell it uses has a poison tag, but minion skills dont get skill levels so its a moot point.

I guess the main question would be, is there even a poison specific minion option for +levels to poison minions? the scorpion still does poison damage baseline with its tail sting, and will still scale with minion poison damage regardless of tags.

edit: honestly most minions dont count as their respective damage type skills. Skeletons do physical baseline and have the minion tag of physical, but wont be buffed by things that grant +x physical skills. As their skill tag is just int/minion. Thorn totem is able to gain the poison tag thanks to its rotten core ability, but that just adds poison minion tag, so +2 to poison minion skills would buff it, but +2 poison skills would not. A example is logi’s hunger amulet. it grants +2 to fire minion skills. And works on pyromancers, but pyromancers are not buffed by using cinder song which has +1 to fire spell skills(pyromancers have both these as minion tags, but because we are missing the minion keyword it does not apply)

Currently there seems to be no way to even gain benefit from poison minion tag, so its kinda a whatever point, but could be fixed for clarities sake.

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my main issue is, that there are Items like Plague Dragons Tounge with +x to poison spells.
Its obviously a Primalist weapon, and there are only bout 3 abilities over all for the primalist… whats the porpose of making such items if there is no use to it?

Going for swarmblade form with this item is a total loss, cause the only useable skill with poison would be the serpent strike. Then give the item + to Serpent and ignore the poison thing…

Poison Wraiths? It’s been a while but I’d imagine they would/should.

That’s because the Skellies themselves don’t have skill levels but the skill that summons them does. If there were a +physical minion levels effect that should affect the summon skellies skill. +Fire minion levels should affect summon skillies if you have the fire archer node as I think that gives the skill the fire tag.

For me it’s primalist itself that I hate with a passion- I see pets, and I can only use 2 of them without a set bonus. Then the pets are worse in almost all way.

Makes me mad bro.

with beastmaster and passives its easy to get 4 Pets…
I dont see a problem there.
Taking the Wolves u can get 5 companions, thats 5/7 caompanions to have, basically each slot would be a comp in this case

I assume he probably means that most of them feel underwhelming. Though if that’s the case that means that he can’t just stroll through 10k corruption content with white gear (and a set, apparently, though which set I’m not entirely clear on since none of them are Companion-focussed). Though it’s also entirely possible he’s just using standard terminology (set) to mean something totally different to what everybody else means.

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I was refering to the minion build for beastmaster that is run with the 2 piece set bonus, but i was probably confusing. The build is attached down bellow. I consider it weak as a lot of the minion/companion gear is low level uniques. Making the build inferior, but also the fact beast master pets are kind of meh.

https://www.lastepochtools.com/planner/ommLJGYo

I mean, other than the fact that raptor pack is strong enough to kill Abberoth and that wolves/squirrels are pretty strong and that crows also have strong builds, sure. Not to mention that Spriggan is also a great support companion that is used in a lot of builds.

Half the companions for beastmaster are actually pretty good. And the other half is old and in need of revamps.

Also, just to clarify, companions start with a default of 2, Beastmaster can get 2 more (1 from mastery passive and another from the tree), you can use the unque helmet to get another, and you can spec wolves to get a 6th one (you don’t even need to use any wolf and just grab it for the extra one, so you can run 6 raptors).

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I never knew that so that is great info thanks. 6 raptors sounds a lot more viable. So spec a talent but never use it. Quite clever I must say

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It’s usually not worth it though. 5 is more than enough and you can instead use a support skill. Check Aaron’s Raptor pack build, it’s pretty cool and he killed Aberroth with it.

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