Primal Hunt | Coming to Last Epoch August 21st

You realize you need that T8 slam to work before you can upgrade it with this system to then do the same slam onto a unique, right? :stuck_out_tongue:

But yeah, a new mechanic of this style is definitely good, even better when they adjust the former systems a bit accordingly to make it fit properly.

You wouldn’t be able to slam the T8 onto a unique it’s sealed lol

Late in the season now when I have 7777 items being able to slam one into an 8 and then add another 5 would be wicked, I mean it’s really hard as heck to craft quad 7s as it’s all pure luck with a redemption or you just remove a random one and play off a triple but yeah I just want to see 2 seals and 4 opens on a weapon, I reckon it’ll look cool lol

Also curious what the max tier values of the 8s will be like. I think I might be one of the few people who’s actually more excited about new chapters than anything else as well, lol #slu7foracampaigngrind

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So could this theoretically work on a set affix that you bump up to T7 with the shuffle as well?

Or are those part of the excluded “non-standard” affixes?

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should of moved season forward by a week as its close to poe 2 league but alas i still favor le over poe 2 we just gotta see how Krafton acquisition affects the game long term

Yes it will work. Kain answered this in the reddit post.

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Ahhh, overread that it’s turning into another sealed Affix. Yeah, then ya can’t, absolutely true.

And yes, the max rolls will be very interesting for sure, with it being a sealed method it makes exalteds a lot more valuable as it’s a targeted method this time.

Yeah… one of the good methods from EHG definitely.

Very excited for Primordial uniques and Necro rework and theory crafting up some new builds.

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I wonder how obtainable that is, I cannot really judge it
Is this the absolute peak endgame goal or can even “semi-casuals” get this, that run empowered monos at <300 corruption?
Can anyone give an estimate for this based on current impression?

You would craft a T8 affix on an otherwise pretty good item where all the other affixes are decent as well.

Judging from most of my previous crafts all my very good T7 exalted items had between 0 and 20fp left when I was “done”. Usually I use those last few FP to reroll affix ranges a few more times until its done. With this new crafting method I would probably forgoe min maxing roll ranges and craft a T8 affix.

We don’t know the FP cost of the Rune of Evolution, but if its in similar ranges of the other endgame runes I wouldn’t expect to get another T5 affix crafted in place of the open affix for the majority of cases.

So I think most exalted items will end up with a T1, 2, 3 affix and maybe another T1 or 2 regular sealed affix.
Nontheless this is still more potent than what we had previously, especially considering that the T8 craft is deteministic and the already most important affix for your build will become much much more potent.

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Lets GOOO! Looking forward to the new cycle

I don’t remember that but ok!! :medal_military:

I want to say something wildly inappropriate here…

The T8 is a sealed affix so it can’t be applied to a legendary.

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Thanks for estimation, appreciated!

Another/different question to the devs:

How does the rift beast evolution work in coop/party play?

Does it just pick the instance owner’s to spawn the beast we fight or is it like nemesis and everyone can spawn their own one after another?

I hope this is a change we do get, 1 Exalted and 1 Unique being allowed on at the same time.

Do we know if there are going to be new additions made to the weaver tree for the rift beast mechanic?

Superb. I hope we get an equippable mop.

@EHG_Mike My first character this season will be named Ayla, and I look forward to ending the Reptite menace.

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That’s because I had replied to Kulze in that message haha.

I have no idea why I thought I replied to you in that thread, but it was also almost three weeks ago lol

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Would still prefer a 40k Space Marine.

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Exciting but I cant be the only one worried about power creep at this point.

Diablo has this unshakeble faith that more tiers of affixes, more rarity, more colors means fun. And look at their games of late? Massive multipliers where you are compelled and almost required to have the max tier affixes and max rarity of gear. Consider D3… Norma, magic, rare, legendary, ancient legendary, primal ancient legendary (think thats how it all went right?) . D4 was the same for a while: Normal, magic, rare (all useless), legendary, sacred legendary, ancient legendary, unique, mythic unique…

I just caution the developers to keep a watchful eye on the player power creep.

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I think Primordial Items are very careful and thought through power creep and item progressionwise it makes sense.

Prolonging the item progression with this is power creep yes, but it also prolongs character progression, which is good and needed.

They are a new branch of items that are a dead end and incompatible with existing other endgame item rarities.

At this stage, I think having the fastest power creep of any ARPG has just been completely accepted as the main identity of the game. Each addition has to be miles stronger than anything else seen before. Oh well. :woman_shrugging:

Honestly, as the scaling is “infinite”, I wouldn’t mind too much. People will just go higher and higher in corruption or arena waves in each season. If that amuses the devs, and most pleyers, so be it.

What really, really bugs me, is that once again it will be integrated in the campaign. Turning it inevitably a little bit more into a joke, like the nemesis and lizards already did.
Both nemesis and primordial could be interesting endgame options to keep on developping a character. But I see them as complete game breakers when you can get their rewards from act 1…

I wasn’t sure I was going to play season 3, one day of “hype” (anti-hype?) has been enough to convince me I won’t.

As for the items, don’t get me started…
D3 and D4 might have a lot of different items, but at least I understand the progression.
But normal, magic, rare, unique, set, exalted, legendary, weaver, experimental, personal, primordial… It is pretty much one entirely new category of items per season, not even linked by a logical progression.
Frankly preposterous. Complexity for its own sake.