Smaller update this time around, but we’ve fixed several bugs including a major memory leak and sound issue, as well as a new skill tree for Mana Strike and other improvements.
Mechanics
- Due to changes with how the stash saves, stashes from previous versions will not carry over to this version but stashes will carry over for future updates
- SC and HC now have separate stashes and shard lists
- Gold is now saved between all SC characters and all HC characters
- Implemented solo challenge mode: your stash, shards, and gold are separate for your character. A character CAN be solo challenge and hardcore
- Increased xp gained from enemies in the arena
- When you use a portal to return to town, you will now spawn next to a portal that you can take to return to the place you came from
- Maximus now moves to The Square once you reach it
Performance
- Checking mana cost no longer requires memory allocation
- The mouse icon manager allocates 99% less memory
- Finding the position to move to on mouse click no longer requires memory allocation, and is less computationally expensive
- Reduced memory allocation per frame while moving, but out of combat, by 70%
- Fixed a major memory leak caused by ability sounds
- Removed some long-range lights in Brier’s Watch (still room for improvement)
Skills
- Summoned wolves attack 30% faster
- Summoned bears deal 30% more damage
- Added 7 new nodes to the mana strike tree
- You can now call lightning down on enemies you hit
- There are now bonuses that scale with your current mana
- There are now nodes that increase your damage while you are out of mana
UI
- Added a tooltip for the ward display
- Right ctrl, right alt, and right shift can now be used in place of the versions on the left side of the keyboard
Items
- Throwing Attack Speed and Throwing Attack Damage can now spawn on relics and amulets
- Movement Speed can no longer spawn on amulets or relics
- Mods that grant Movement Speed Gained on Flask Use now grant smaller values
- Reduced the spawn rate of Agility, Strength, and Intelligence on items
- Nerfed Titan Heart
- 30% reduced health recovery, up from 20
- 30% increased maximum life, down from 40
- Buffed Calamity
- Damage taken per second is based on fire kills from the last 2 seconds, down from 5
- Nerfed Urzil's Pride
- Added mana reduced from 100 to 40
- Buffed Bleeding Heart
- Less life regeneration reduced from 50% to 35%
- Nerfed The Falcon
- Added dodge rating reduced from 100 to 45
- Removed base increased movement speed
- Increased movement speed if you have hit an enemy in the last 5 seconds reduced from 20% to 15%
- Buffed Rahyeh's Light
- Fire shield refresh cost reduced from 200 to 80
- Buffed Arboreal Curcuit
- Replaced 3 added endurance with 300 minion armor
Enemies
- Aged Forms deal less damage and give less xp
- The Omen of Silence and Abyssal Crawlers give less xp
Visuals
- Adjusted bleed vfx
Bug Fixes
- Fixed a bug where tooltips at the left of the screen would go off the screen
- Fixed Battle Axes having an incorrect implicit
- Fixed Lagonian Axes having an incorrect implicit
- Fixed various places where you couldn't move properly because of scene objects
- Fixed a bug where movement speed from nodes on the knight tree were not increasing movement speed correctly
- Fixed a bug where Teleport would fail to move the player correctly if the target location was not easily accessible
- Fixed a major memory leak with sounds, which was also causing sounds to stop playing
- Fixed a bug where the extra patch node on the Entangling Roots tree would not apply when you had the patches arranged in a line node
- Fixed being able to put two points into the Vale Assault node on the Summon Spriggan tree