This patch includes a new crafting UI that stores your shards, graphics updates, new skills, reworked uniques, tooltip fixes and many other improvements from your feedback!
Mechanics
- Movement is now significantly smoother. If you click on inaccessible terrain you will now walk towards it instead of not moving at all
- Shards are no longer created as items from shattering, they now remain in the crafting UI
- Shards display in a list which is sortable by name and quantity
- Decreased the chance of getting 0 affix shards from shattering an item
- Potion now heals 50 + (character level) per use
- If you have over 100% chance to apply a status effect you can now apply it multiple times
- Ex. 150% ignite chance = 100% ignite chance, 50% for an additional ignite
- Reduced the damage of the poison status effect by 17%
Skills
- Added the "Call of the Hunt" skill for Beastmaster, which can be used to instruct your minions to attack specific enemies or barrels
- Added two stances for Void Knight
- Ephemeral stance increases void and physical damage, but deals damage to you when you use an ability
- Juggernaut stance reduces damage taken, but also reduces speed
- Both stances are instant toggles and you can only have one active at once
- Renamed Sunder to Rive
- Spiralling hammers move in a tighter spiral and last 25% longer
- Reduced the mana cost of Shield Throw
- Added a mana efficiency node to the Erasing Strike tree
- Tempest now only drains 20 mana, but the reduced mana drain nodes on its tree are mostly weaker or have lower limits
- The reduces spread node in the Thorn Totem tree now reduces the spread by 40 degrees and has a maximum of 3 points (changed from 20 degrees and a maximum of 6 points)
- Innervate now has no mana cost, but grants a flat 50 ward on cast
- Reduced the damage over time dealt by Entangling Roots
- Reduced the power of the ward per attribute nodes on the Sorcerer Grid
- Reduced Ice Ward’s Impenetrable Ice additional protection from 10,000 to 2,000
- Improved the performance of Shield Rush and Flanking Strike
Items
- Added a new unique spear
- Unique item descriptions now list exact times instead of “recently”
- Added new effects to Bleeding Heart, Strong Mind and Decayed Skull
- Added lore text to The Falcon
- Clarified Close Call and Ward Trail’s dodge mechanics
- Separated melee and spell hit for ward gain on Humming Bee
- Melee hit grants 10 ward
- Spell hit grants 1 ward
- Uniques no longer spawn in the shop (they weren’t working perfectly anyway)
- Increased drop rate of Shattering Stones
- Adding an shard to an item no longer rerolls other affixes
- Added an Increased Melee Damage prefix that can spawn on all melee weapons except wands
- Throwing Attack Speed can now spawn on two handed maces and rings
- Increased the power of low tier mana affixes
- Potion affixes are now prefixes
- % Increased Health can now spawn on helmets, gloves, and belts in addition to body armour and shields
UI
- Added an FPS display with multiple colors, toggled with shift + z
- Improved clarity of many tooltips, thanks to community reporting
- Added new level up and menu buttons
- Added a rotating logo for loading screens
- Added a tooltip when you hover over the potion display
Enemies
- Improved the visibility of Scavenging Hounds
- Reduced the damage and duration of poison cloud
- Improved clarity of Aged Form attack visuals
- Made Stalaqua more visible
Levels
- The arena now resets every 10 waves, down from ever 20, this should help people who are still having performance issues in there (and more improvements will come)
- Added barrels to Breir’s Watch
- Added a stash to The Arena
- Made many graphics tweaks
Bug Fixes
- Fixed many, many typos, thanks to community reporting
- Fixed tooltips overlapping in the character sheet
- Fixed crafting slot items doubling up with quick move
- Fixed some shields giving block block armour instead of block armour
- Fixed bug where magic greatswords could drop as unique
- Fixed the distortion effect on Tornado
- Fixed Hammer Throw node appearances
- Possibly fixed the lag with shield rush
- Fixed a bug where the cooldown node on the Erasing Strike tree gave too long a cooldown
- Fixed a bug where summoned bears did not resist damage that they were supposed to
- Fixed the Ricochet, Catapult and Disintegrating Aura combo on the hammer throw tree
- Entangling Roots no longer applies ailments each tick with its damage over time
- Fixed a bug where the crit multiplier nodes on the Shield Rush tree gave crit chance instead
- Fixed a bug where Fury Leap's added critical multiplier node was having no effect
- Fixed a bug where nodes improving Spriggan's auras were not working correctly
- Fixed affix highlighting in the crafting panel
- Fixed a bug where nodes could cause Volcanic Orb to have uneven shrapnel
- Fixed Entangling Roots not scaling with damage over time
- Fixed a bug where the axis of onslaught on the Void Knight Grid was not granting health leech properly
- Fixed a bug where Victory Barrier was giving 0.2 ward on kill instead of 20 ward on kill