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Pre-Alpha Patch Notes


This patch includes a new crafting UI that stores your shards, graphics updates, new skills, reworked uniques, tooltip fixes and many other improvements from your feedback!


  • Movement is now significantly smoother. If you click on inaccessible terrain you will now walk towards it instead of not moving at all
  • Shards are no longer created as items from shattering, they now remain in the crafting UI
    • Shards display in a list which is sortable by name and quantity
  • Decreased the chance of getting 0 affix shards from shattering an item
  • Potion now heals 50 + (character level) per use
  • If you have over 100% chance to apply a status effect you can now apply it multiple times
    • Ex. 150% ignite chance = 100% ignite chance, 50% for an additional ignite
  • Reduced the damage of the poison status effect by 17%


  • Added the "Call of the Hunt" skill for Beastmaster, which can be used to instruct your minions to attack specific enemies or barrels
  • Added two stances for Void Knight
    • Ephemeral stance increases void and physical damage, but deals damage to you when you use an ability
    • Juggernaut stance reduces damage taken, but also reduces speed
    • Both stances are instant toggles and you can only have one active at once
  • Renamed Sunder to Rive
  • Spiralling hammers move in a tighter spiral and last 25% longer
  • Reduced the mana cost of Shield Throw
  • Added a mana efficiency node to the Erasing Strike tree
  • Tempest now only drains 20 mana, but the reduced mana drain nodes on its tree are mostly weaker or have lower limits
  • The reduces spread node in the Thorn Totem tree now reduces the spread by 40 degrees and has a maximum of 3 points (changed from 20 degrees and a maximum of 6 points)
  • Innervate now has no mana cost, but grants a flat 50 ward on cast
  • Reduced the damage over time dealt by Entangling Roots
  • Reduced the power of the ward per attribute nodes on the Sorcerer Grid
  • Reduced Ice Ward’s Impenetrable Ice additional protection from 10,000 to 2,000
  • Improved the performance of Shield Rush and Flanking Strike


  • Added a new unique spear
  • Unique item descriptions now list exact times instead of “recently”
  • Added new effects to Bleeding Heart, Strong Mind and Decayed Skull
  • Added lore text to The Falcon
  • Clarified Close Call and Ward Trail’s dodge mechanics
  • Separated melee and spell hit for ward gain on Humming Bee
    • Melee hit grants 10 ward
    • Spell hit grants 1 ward
  • Uniques no longer spawn in the shop (they weren’t working perfectly anyway)
  • Increased drop rate of Shattering Stones
  • Adding an shard to an item no longer rerolls other affixes
  • Added an Increased Melee Damage prefix that can spawn on all melee weapons except wands
  • Throwing Attack Speed can now spawn on two handed maces and rings
  • Increased the power of low tier mana affixes
  • Potion affixes are now prefixes
  • % Increased Health can now spawn on helmets, gloves, and belts in addition to body armour and shields


  • Added an FPS display with multiple colors, toggled with shift + z
  • Improved clarity of many tooltips, thanks to community reporting
  • Added new level up and menu buttons
  • Added a rotating logo for loading screens
  • Added a tooltip when you hover over the potion display


  • Improved the visibility of Scavenging Hounds
  • Reduced the damage and duration of poison cloud
  • Improved clarity of Aged Form attack visuals
  • Made Stalaqua more visible


  • The arena now resets every 10 waves, down from ever 20, this should help people who are still having performance issues in there (and more improvements will come)
  • Added barrels to Breir’s Watch
  • Added a stash to The Arena
  • Made many graphics tweaks

Bug Fixes

  • Fixed many, many typos, thanks to community reporting
  • Fixed tooltips overlapping in the character sheet
  • Fixed crafting slot items doubling up with quick move
  • Fixed some shields giving block block armour instead of block armour
  • Fixed bug where magic greatswords could drop as unique
  • Fixed the distortion effect on Tornado
  • Fixed Hammer Throw node appearances
  • Possibly fixed the lag with shield rush
  • Fixed a bug where the cooldown node on the Erasing Strike tree gave too long a cooldown
  • Fixed a bug where summoned bears did not resist damage that they were supposed to
  • Fixed the Ricochet, Catapult and Disintegrating Aura combo on the hammer throw tree
  • Entangling Roots no longer applies ailments each tick with its damage over time
  • Fixed a bug where the crit multiplier nodes on the Shield Rush tree gave crit chance instead
  • Fixed a bug where Fury Leap's added critical multiplier node was having no effect
  • Fixed a bug where nodes improving Spriggan's auras were not working correctly
  • Fixed affix highlighting in the crafting panel
  • Fixed a bug where nodes could cause Volcanic Orb to have uneven shrapnel
  • Fixed Entangling Roots not scaling with damage over time
  • Fixed a bug where the axis of onslaught on the Void Knight Grid was not granting health leech properly
  • Fixed a bug where Victory Barrier was giving 0.2 ward on kill instead of 20 ward on kill
Check out our Kickstarter page to check out the demo and pledge for exclusive rewards!
1 Like

Sorry, stupid question:

Where can we download the patches ? here one there kickstarter page is a download link to there lates version

No worries, i did my thing on that page :wink:
So i need a complete new download. Makes sense you’re not yet worrying about patching systems.