This is the build for Kickstarter! A few last minute tweaks…
Mechanics
- Increased the damage reduction incurred by veteran difficulty at higher levels.
- Reduced the damage taken increase incurred by veteran difficulty at higher levels, while increasing it slightly at lower levels.
- Increased the damage reduction incurred by masochist difficulty at all levels.
- Reduced the damage taken increase incurred by masochist difficulty at higher levels, while increasing it slightly at lower levels.
- A wandering blacksmith now appears with the barrels in the arena, you can buy items from him and sell him items for gold, just like the blacksmith in the town
- The Void Knight now starts with a shield
- Devmode is now activated with tab D (alt caused problems occasionally)
Items
- Added a new unique sword
- Uniques now sell for 1000 gold (but why would you…)
- Fractured items now sell for 50% less
- Reduced item and gold drop rate
Skills
- Nerfed Tempest (<3)
- Reduces your movement speed by 20%, up from 15%
- Costs 10 mana to start, up from 5
- Applies added damage at 35% effectiveness, down from 40%
- Increased area nodes grant 20% increased area, down from 30%
- Volatile Reversal has a base cooldown of 25 seconds, up from 12
- Devouring Orb grows by 12% per cast, down from 25%
- Reduced the melee damage dealt by Entangling Roots initial hit by 25%
- Increased the mana cost of entangling roots to 50
- Void rifts deal 30% less damage
- The void rift nodes on the volatile reversal tree no longer increase its mana cost
- The cooldown reduction on kill node on the volatile reversal tree now recovers 3% of its cooldown per point, down from 5% per point
- Ravaging Aura now lasts 20 seconds (from 10) and scales with spell damage
- Renamed second Vale Barrage node in Summon Spriggan tree to Vale Assault
Sound
- Added new sounds for Abyssal Orb, Anomaly, Devouring Orb, Erasing Strikes, Hammer Throw, Ravaging Aura, Shield Rush, Sunder, and Tempest
- Added new music for Breir's Watch/Breirhold and The Arena
UI
- Added new pulsing borders to draw the eye more to available skill and passive nodes
- Added new borders to key and root nodes in augment trees
- Improved clarity of damage increases in the Character Sheet
- Clarified the scaling of Tempest and Ravaging Aura on their tooltips
- Made the "start next wave" button slightly smaller
- The specialise button now pulses
Level Design
- The fire on waypoints now only appears while the waypoints are active
Enemies
- Enemies in the arena have health scaling of 20%, up from 15%
- Enemies in the arena now grant 3% more experience at higher levels
- Increased the delay of Volatile Bristlemaw explosions to 1.5 second, from 1
Bug Fixes
- Autosort is fixed and actually fixes all ghosted item situations (still technically doesn’t sort)
- Fixed charged ground occasionally spawning at incorrect locations
- Potentially fixed some cases of enemies getting stuck in the arena
- Fixed the navmesh being slightly bumpy in places in The Square
- Fixed Ice Ward’s tooltip being inaccurate
- Fixed the cooldown recovery speed node on the Elemental Nova tree had no effect
- Fixed bug where essences would not be tracked, causing Void Knight passive grid node Consumption not to work
- Comparison tooltips no longer remain open at incorrect times
- Comparison tooltips no longer fail to update when you hover over a different item
- Comparison tooltips now display all stats correctly
- Fixed a bug where you could use the stash to dupe items
- Actually fixed the bug where summons persist after you return to character select
- Fixed a typo with the "of the chalice" suffix
- NPCs in the town now correctly show their outlines when you mouse over them
There were a few issues with this build so we’re put out a hotfix, 0.4.9.3. A few small additions also made their way in.
Items
- Reduced Mourningfrost’s added cold damage from 5 to 2
Enemies
- Nerfed Corrupted Statues
- Added a mini-boss to the Temple
Bug Fixes
- Fixed throwing attacks having an incorrect tag
- Fixed some nodes having incorrect positions and images
- Fixed a bug where essences were not tracked (again)
- Fixed some tooltip flicker
- Fixed a quality settings issue
- Fixed a rounding error on comparison tooltips