The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!
Skills
- Added an augment tree for Thorn Totem
- Added an augment tree for Serpent Strike
- Added a new Beastmaster skill, Entangling Roots (no tree yet)
- Changed the Summon Wolf tree
- The additional wolves node is now accessible earlier (from either the health or speed node)
- The additional wolves node now grants additional charges, but reduces damage
- A more melee damage node has been added behind the additional wolves node
- Changed the Summon Bear tree
- Added a node that makes briar thorn pierce
- Added a node that gives briar thorn a 4 second cooldown, but gives the bear 5% more health
- Added descriptions to claw totem nodes
- Improved the wording on the descriptions of several skills and skill tree nodes
- Tweaked appearance of Thorn Totem and Frenzy Totem
- Updated Reclamationâs icon
- Added mana nodes to the Beastmaster Passive Grid
UI
- Added a difficulty selection screen
- Prompts the player on initial start-up to pick Normal or Veteran difficulty
- Difficulty can still be changed through the options menu (including masochist)
- Changed the non-functional autosort button into a button that forces an item âghostedâ on the cursor to drop (though the ghosting bug might have been fixed-- let us know)
- Re-organized the Character Sheet
- Slightly increased size of item tooltips
- Adjusted text appearance
- Increased the opacity of crafting tooltips
- Added confirmation panels for deleting characters
- Replaced blank tooltips in the Character Sheet
- Changed the color of the Shattering Stone tooltip
- UI now vanishes during time travel
Visuals
- Added volumetric lighting and fog! Improves every level
- Changed default quality setting to Fantastic
- Improved Draal Queen's poison VFX
- Added a death animation to Imperial Necromancers
- Tweaked visuals of trees and bushes
- Turned down point lights on several skills
Level Design
- Made the stairs easier to walk on in Ruins
- Added a dead Draal Queen to the Ruined Era lair
- Improved visuals of the last zone
- Reduced entrance lights in Temple of Eterra
- Added an idle animation to townspeople
- Added new dialogues in Breirhold and Cliffs
- Reworked spawners in cliffs and swamp
- Slightly increased the size and health of Bristlemaws in Cliffs while reducing their pack size
- Removed Earth Golems from swamp, replaced them with Trolls
- Replaced Trolls and some Undead in Cliffs with Phrax
- Replaced the rare Undead Legionary near the Cliffs waypoint with a rare Imperial Death Knight
- Updated the ending sequence in the last zone
Sounds
- Added UI sounds for:
- Allocating nodes
- Specializing
- De-specializing
- Placing an item in a slot
- Crafting
- Item pickups
- Generic button presses
Misc
- Shattering Stones can be used directly in the inventory by right clicking on the stone then holding shift and left clicking the item
- Gave the Omen of Silence a new ability
Bug Fixes
- Fixed the mana cost of lesser glacier
- Fixed the crit multiplier node on the summon bear tree not doing anything
- Fixed the angle of homing projectiles
- Fixed the Passive Grid tooltip flickering
- Fixed a bug where when you loaded a character it was not always on full health
- Fixed being able to end up in an inaccessible area after you time travel
- Potentially fixed items ghosting on the cursor
- Fixed the delete character button
- Fixed note at the end of Cliffs
- Fixed de-specializing in a skill not being saved in some circumstances
- Fixed Stalaqua in the Underground Lake overlapping with colliders from walls
- Fixed the position of the âlevel up skillsâ text
- Fixed a bug related to checking whether enemies had a status effect on them
- Fixed the effect of slow being additive with increased movement speed
- Fixed being able to go out of bounds in Sundered Path
Join us on Discord to try out the demo for yourself! Last Epoch - Official Community
The next release might not be as rapid as previous versions, the team has to start getting into Kickstarter mode! We shall see.