Lots of changes again! Post-processing and lighting overhauls, balancing, new skill tree nodes, sounds and lots more!
Skills
- Skills can now be specialized in by dragging an icon to an open specialization slot
- Minion skills now have the Minion tag (summoning spells still do not scale with minion cast speed, which only affects your minions)
- Added an augment tree for Summon Bear
- Added a new node to the Elemental Nova tree and nerfed its crit nodes
- Adjusted connections in the Summon Wolf tree
- Added 2 nodes to the Summon Wolf tree relating to an additional Leap Attack
- Reworked Swipe tree
- 2 new nodes (chance to shred armour, chance to summon claw totem on kill)
- Older nodes are more connected
- Thorn Burst now fire 13 projectiles by default (up from 7) and fires them over a 0.3 second duration. It also deals more damage and costs more mana.
- Thorn Burst's node that gives a chance to fire 6 extra projectiles now gives a 34% chance (up from 20%) and a maximum of three points can be allocated to it (down from 5)
- Static Orb now creates a lightning explosion at the end of its path
- Reduced mana cost penalty on some fireball nodes
- Reduced glacier mana cost and increased glacier cast time
- Slightly buffed thorn totem
- Reduced damage of Spriggan's poisonous vines
- Nerfed Volcanic Orb
- Shrapnel no longer "shotguns"
- Halved scaling of added damage
- Nerfed Ice Barrage a bit
- Added more defenses to the Beastmaster's Passive Grid axes
- Added two defensive nodes on the Beastmaster Passive Grid and altered existing ones
Items
- Added four unique items
- Added descriptions to shards that say what they do
- Added Minion Health, Minion Dodge Rating, and Minion Health Regen prefixes that can spawn on non-weapon items
- Added Increased Damage over Time and Bleed Chance prefixes to the affix pools of some weapon types
- Added suffixes for Reduced Damage Taken on Block and Melee Health Leech
- Temporarily removed required level from items (not yet functional)
- Changed item tooltip formatting
- Prefixes are always displayed before suffixes
- Suffixes are a slightly different colour
Visuals
- Post-processing and lighting overhaul! Lots of changes; Linear color space, new effects, lighting tweaks. This is a first pass and will change likely in the future
- Changed Ice Ward visual to make it clearer that it has no directional effect
- Updated Tornado, Black Hole, Lightning Blast, Nova, Ice Ward, Mana Strike, Volcanic Orb, Thorn Totem visuals
- Shrapnel leaves less particles and looks nicer
- Fireball, Volcanic Orb, and shrapnel are now less orange
- Added a visual effect for using a potion
- Updated shattering tooltip in crafting menu to reflect change to 4 affix maximum
- Made it clearer that move is the only "ability" on the bar the cannot be reallocated
- Made cooldown charge graphic larger
- Changed font of items on the ground
- Increased the size of the item tooltips on the ground
- Improved appearance of system introductions
- Updated graphics of the Character Sheet to fit with the other menus
- Updated blood effect
- Added Coming Soon text below class badges
- Adjusted font thickness
Enemies
- Adjusted Skeleton Velite model
- Reduced the on death damage of voidfire husks by 60%
- Nerfed Ahuizotl, Heroic Earth Golems and Abyssal Crawlers
- Buffed Void Spectres
- Buffed the Bone Fiend
- Increased the Omen of Silence's health
- Tweaked Ahuizotl visuals
- Improved visuals of Draal Queen poison cloud
- Nerfed “change to dodge” affix on enemies
Level Design
- Improved walkability of end of Ruins
- Fixed being able to walk into the fallen stalactite in Underground Lake
- Fixed navmesh and visual issues in the Temple of Eterra
- Made visual improvements and fixed camera issues in the Ruins
- Improvements to water in Breir’s Watch and the Cliffs
- Reduced the glow of fireflies
- Added lighting to the exit of the Cliffs
- Added a bunch of things to talk to in Breirhold
- Reduced height of some trees in Trollmud Swamp for visibility
- Added many barrels to levels (they drop items)
Sound
- New music for Breir's Watch and Breirhold
- Implemented new enemy sounds
- Moss Troll death & attack
- Bristlemaw death, attack, & leap
- Thicket Crawler death & projectile
- Skeleton Warrior death, attack & emerge
- Skeleton Velite death, attack & emerge
Misc
- Reworked how pathfinding is handled. Should feel much better to walk near enemies
- Added base attributes for all classes
- Ward now always decays at least 1 ward per second (stops 1 ward lasting forever)
- Saving improvements
- Experience is now shown when you load your character rather than just after your first kill
- The previously selected character is no longer shown twice in the drop-down selection
- The drop-down no longer contains empty slots that you cannot load
- Exiting and loading before you reach level 2 will no longer result in your character being set to level 0
Bug Fixes
- Fixed two possible causes of the game getting stuck during time travel
- Fixed bugs where temporary buffs could permanently reduce your stats
- Fixed character sheet descriptions and values
- Updated descriptions of attributes
- Protection descriptions are now clearer
- Crit fields display the correct values
- Changed Attack Speed field to Melee Attack Speed
- Fixed stats not being rounded in the inventory stats panel
- Fixed specialization slot unlock notifications overlapping with skill unlock notifications
- Fixed the respawn menu not appearing under certain circumstances
- Fixed a bug causing multiple skill trees to open at once
- Some inventory fixes
- Fixed typo in Close Call's tooltip
- Fixed typos in the Passive Grid introduction tooltip
- Fixed the minion UI so that minion portraits disappear when the minion dies
- Fixed the mouse icon not changing when it should
- Fixed item implicit values changing when they are picked up or loaded
- Fixed items not changing their background color when an affix is crafted onto them
- Fixed being able to modify uniques
- Fixed ground item pickup bugs
- Fixed a bug that could cause you to get stuck right before landing with fury leap
- Fixed some nodes on the Elemental Nova tree affecting the Frost Nova cast by Ice Ward
- Fixed a bug where larger vortexes from glacier would last twice as long as intended
- Fixed glacier costing negative mana after taking certain nodes
- Fixed being able to push Varuhn and Maximus around
- Fixed a bug where the elemental damage node in the Sorcerer Grid gave less damage than it should
- Fixed being able to heal for a negative amount
- Monsters with the "of shadows" mod should now have a more consistent dodge chance