Smaller update this time, mostly balance changes and a few fixes. Coming up will be some user experience improvements, a new Beastmaster model and more!
Balance
- Doubled ward decay rate
- Reduced speed of dodge entropy recovery after a dodge
- Changed elemental damage affixes to be slightly lower than other increased damage affixes, because they affect three damage types
- Reduced added lightning damage from Stormbreaker
- Stormbreaker's added damage no longer applies to spells
- Reduced amount of ward gained on dodge with Ward Trail
- Nerfed "chance for lightning strike" node on Lightning Blast's tree
- Nerfed low tier dodge rating affixes
- Buffed low tier increased damage affixes
- Buffed low tier cast speed and melee attack speed affixes
- Reworked how "more" affixes apply their bonuses
- Reworked wand base types and implicits
Visual
- Increased magnitude of camera shake events
- Added a crafting panel button to the bottom screen menu
- Post-processing and lighting tweaks
Other
- Added instructions for opening the crafting panel to the shattering stone's description
- Added difficulty settings
- You can now change the difficulty to "Veteran" in the settings menu (shortcut: O)
- On Veteran you will deal 25% less damage and take 75% more damage This scales up with area level; in a level 100 area you will deal 35% less damage and take 150% more damage
- Your difficulty choice is saved and shared between characters
- Difficulty choice only affects you so two people with different difficulties will be able to play together in the future
- Added Stormbreaker lore text, "Strike with the power of the storm"
- Added two unique items
- Added the Rampancy monster suffix, which periodically makes the monster grow and become more powerful for 4 seconds, before shrinking down again for 4 seconds
- Added two new nodes to the thorn burst tree, relating to casting thorn burst when you take a hit
- Now easier to hit enemies with Basic Attack and Mana Strike
Fixes
- Fixed some invisible or oversized colliders that were colliding with projectiles and making movement awkward
- Fixed a bug that cause characters to be saved in the wrong slots, resulting in characters being overridden
- Fixed some items having a skewed drop rate
- Fixed Voidfire Husks teleporting after death
- Fixed some minions being unable to hit some enemies
- Fixed a bug where dragging an ability icon opened its ability tree
- Fixed events triggered by damage being triggered when damage is reduced to 0
- Fixed not being able to backtrack from the waypoint in the Temple
- Fixed some crashes (though there are likely more)