Changed the camera so the player is slightly further up the screen, which should improve visibility while working downwards
The respawn screen now shows which ability and enemy you were killed by
The skill selection screen now shows locked abilities with their level requirements
Ability tooltips now display the ability's tags
Items
Added seven new unique items
Added new item affixes
Tenacity: Resuistance to stuns. Spawns on most items
Increased Health: Suffix that can only spawn on body armour
Percent of damage dealt to mana before health: Prefix that can only spawn on body armour
Increased poison damage: Prefix with the same rolls as other damage types
Added melee crit chance: Prefix that can only spawn on weapons, additive with the melee attack's base crit chance, multiplicative with % increased critical strike chance. Displayed as "adds 3% to melee critical strike chance"
Added melee physical damage: Prefix that gives flat damage like the implicits. Can only spawn on weapons. Cannot spawn on wands
Increased minion physical damage: another scaling option for summoners, a prefix, unlike regular increased minion damage. It has slightly higher values than regular increased minion damage, but won't benefit your vale spirit or vines
Chance to poison, ignite, chill, slow or blind
Increased dodge rating
Changed attack speed affix to melee attack speed
Slightly reduced item drop rate
Greatly reduced gold drop rate
Reduced drop rate of high end magic items
Increased drop rate of unique items
Melee weapons now have different ranges
Movement speed affixes are now 5 to 10% higher and can also spawn on amulets. On average this will result in substantially higher movement speed towards the end of the demo
Changed critical strike multiplier on items to % added instead of % increased and allowed it to spawn on weapons
Gold now lays flat on the ground
Implicits now format similarly to affixes. ".02 BlockChance" is now "+20% Block Chance"
Level Design
Added a much nicer water system
Lost Glade, Bridgewood, The Cliffs, The Underground Lake and Swamp have been overhauled
Adjusted level lengths and paths
Added more background details
Added new water features
Added new particle effects
Improved performance
Reworked enemy spawns
Basically, all-new first four levels
Added waterfall sound effects in Lost Glade and The Cliffs
Replaced Bristlemaw spawns with Skeletons in Lost Glad and Bridgewood
Added a skeleton warrior fighting maximus at the beginning of Lost Glade
Skills
The Sorcerer now unlocks Ice Barrage at level 10
The Sorcerer now has Lightning Blast at level 1 and learns fireball at level 11
Lightning Blast now has a 16 node tree, which includes the possibility to make it chain
Lightning Blast now targets to the nearest enemy within 5 metres of where you aim
Added Serpent Strike, a long range melee attack that poisons on hit and requires a polearm
The Beast Master now unlocks serpent strike at level 9
Changed Mana Strike graphics and animation, reduced its aoe, and increased its added lightning damage
Swipe and Mana Strike now play hit sounds
Changed Swipe animation for two-handed weapons (except spears)
Basic attacks now make a different sound on hit based on whether you are using a blunt weapon/fists or a bladed weapon
Balance and Performance
Abilities now gain additional xp when you level up (they still gain xp when you kill enemies too). This should result in skill level up coinciding with character level up more often
Adjusted the xp curve to be much steeper at higher levels. By the end of the demo you should now reach around level 21, instead of around level 25 The level of your abilities by the end of the demo should be roughly the same as they were before
Reworked mana regen (base regen is now higher, item values are now lower and gives % increased instead of added)
The Draal Queen now has slightly less health and the eggs she spits now travel at varied speeds
Enemies that frenzy when allies are slain now gain a larger bonus, which is shorter and no long stacks
Hugely improved the performance of item and gold drops
Reflective water no longer updates if your fps is consistently below 30
Rain collision is now disabled if your fps is consistently below 35
Reduced the amount of rain in Lost Glade
Improved performance of enemy spawners and AI
Improved performance of some monster modifiers
Baked lighting on the ship in Lost Glade
Many shaders are now preloaded
Other Changes
Run animation speeds of players and enemies now scale with movement speed
Monsters and summoned creatures now have slightly randomised animation speeds
Added the "of shadows" monster suffix which gives a chance to dodge
Added an accuracy stat for monsters, which influences how close to their intended target they aim
Added a blind status, which reduces accuracy and also debuffs crit chance
Ahuizotl now have melee attacks and whirlpool instead of water nova
Changed Ravenous Draal (medium sized melee draal) so that it no longer poison or slows on hit and now frenzies when hit
Dodging projectiles no longer destroys them as if you had failed to dodge
Bug Fixes
UI
Fixed a bug where the enemy health bar at the top of the screen would not properly empty if the enemy or ally you had last moused over died while your mouse was not over them
Fixed one-handed sword art being stretched in the inventory
Fixed a bug that prevented creating more than ten characters
Items' tooltips now correctly display their implicit properties
Fixed inventory grid squares permanently changing colour after having an item in them
Fixed the close button in the skill tree menu
Fixed ability charges displaying incorrectly when an ability had more than one maximum charge
Fixed skills showing as on cooldown when you loaded a character with an equipped skill that had more than one maximum charge
Stats and Staus Effects
Fixed some bugs where monsters had lost certain stats (e.g. earth golem had lost its lightning protection)
Fixed a bug where slowness debuffs didn't do anything
Fixed a bug where equipping a weapon sometimes failed to added damage to your attacks or spells
Fixed a bug that caused increased stun chance to have no effect
Fixed a bug where negative damage taken would be gained as ward
Fixed a bug where damage taken from mana before life could be applied over 100%
Fixed a bug that prevented modifiers to crit chance and crit multiplier from working
Fixed a bug where mana could go above maximum when the maximum changes
Other Fixes
Fixed a bug where enemies that frenzy could frenzy allies when they die
Fixed a bug where medium sized draal had hitboxes that were too small
Fixed a bug where item type properties could be changed when an item of that type was created
Fixed a bug where summoneded wolves could not dieFixed a bug where protective abilities did not correctly apply armour or protection
Fixed a bug where meteor could fail to hit the ground and explode at particularly high fall speed and/or particularly low fps