The only problem I see with tying it to a loot filter is accessibility for new players.
If auto-pickup is tied to a loot filter, a new player needs to setup said filter. Many new players may not play the game long enough for that to happen. It’s hardly a priority in the first ten to twenty hours to have loot filtered at all.
You want QoL features to be used by players when they need it, or when it stops being enjoyable to do the same repetitive task.
Auto-pickup for gold is implemented at level 1, because you need gold at the very start of your character, to buy items.
Crafting isn’t really introduced until you start traveling through time. It’s accessible earlier, but there’s a specific quest which introduces it as a function.
If you put it in the options as a toggle ‘Auto-loot shards’, everyone will tick that box. It’s a no-brainer, less clicking, more killing.
If you put it in the loot filters, everyone who uses filters, or reads a guide about them will tick those boxes. Again, a no-brainer.
If you assign it a weight based on quality, or quantity, people may not know why shards auto-loot. This could also be a toggle in the options, and again, would be a no-brainer.
If you make it a quest reward, people will notice it because their lives have become easier. Applying one of the previous options is still a choice as well, obviously.
If people have the option to make looting easier, they WILL take it.
Slightly off topic to the thread:
The issue really isn’t “How to implement Auto-Looting Shards in the best way”. It’s “Do we want to Auto-Loot Shards at all”.
Until the devs decide whether or not people should have this feature, and why it should or shouldn’t be in the game, trying to suggest potential solutions is a moot point.
I’d hope they are looking into numbers such as:
- How many shards are left un-looted, compared to items and gold.
- How many clicks are done per session-hour, looting shards.
- How many clicks are done per session-hour, looting non-shard items.
- How much time is spent between combat, looting shards and items.
In essence: How much time to do we waste by moving around after a battle, clicking ONLY shards.
If it’s on the order of 1 minute per hour or less… Who cares! It’s a tiny negligible portion of the gaming experience, which won’t change drastically if auto-looting becomes a feature.
If it’s between 1 and 5 minutes or more, optimizing the players time by allow auto-looting may be worth looking into. Clearly, there’s an issue if up to 10% of the time playing is devoted to clicking on a single type of item.