(post deleted by author)

(post deleted by author)

Thats quite a funny one… Makes me wonder if the same thing would happen in some of the other areas where there is an activated ā€œopening/crossingā€ etc that resets… i.e. copy pasted code… There is a known issue with the maps resetting when teleporting out and back (supposed to be fixed in the MP version already) - maybe this could be related too…

thanks for posting… the devs do see these, even if they dont reply… (especially this close to a patch update).

1 Like

Yup, it’s most likely due to zones resetting on portalling out/in. It’ll be a non-issue when they rework how zones are handled for MP. But that means its unlikely to be fixed before MP. :frowning:

2 Likes

Please dont remove bug reports… Now the devs have no idea what the bug was - and it most definitely was a valid one…

For the Devs reference: (if I can remember) The bug reported was related to to teleporting from the lowered drawbridge to town and back leaves the character floating between the now raised bridge. This was at the entrance to the Temporal Sanctum Dungeon (if I recall correctly).

1 Like

Yup, though it’d likely be an issue on any/all of the bridges that start off in a raised state & the player can lower.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.