Possible quickfix for the Embermage issue

I don’t know how long it takes to edit the script for the telegraphing and skill latency regarding embermages, but how about a quick if/else conditional statement like:

if (embermages_in_map > 1) {
  //  block of code for killing my char even before i'm able to click start so i could save myself time and i could do something else instead. And there should be an animation right beside the respawn popup for example a clown on an unicycle and a *honk honk* sound effect
} else {
  //  just enter the map normally (no changes)
}

Thanks

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