Possible Minor Adjustment to 2 of Julra's Skill?

I know Julra’s supposed to be a challenge and I think her skills are all quite reasonably designed, once you know the mechanics, but I feel we can make Dimension Tear (the void pool) and Unraveling Decay (spinning beam) a little bit more forgiving?

I know you can make her not cast Dimensional Tear when you shift back to the era she’s at after she has casted Catastrophic Implosion, but that shouldn’t be the only way to avoid the damage from Dimensional Tear. I think you have to have really high movement speed or have a movement skill to prevent getting damaged from Dimensional Tear. I am hoping to see a bit more delay between the AOE targeting disappearing and the void pool actually appearing, so that we have a bit more time to move out of the puddle.

And just a bit wider safety gap for Unravelling Decay so there’s a bit more room for positioning mistake?

LE’s control isn’t the best and it can get clunky during online play, which makes the boss fight a little bit frustrating sometimes. Nothing against the mechanics but just wish they were a bit more forgiving.

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.