Possible Divine Bolt/Void Beam Additions

I am just going to get right into it and send these ideas out into the void because I felt like maybe they could be cool or felt like missed opportunities for the Sentinel - Paladin/Void Knight. I apologize ahead of time if this has been tossed out there already.

So to get the obvious out of the way, I wish for a standalone Divine Bolts skill. I have no idea what would go into it besides maybe a void conversion that also converts all other sources of divine bolts so even void knight can have fun with them, EVEN SO, that would be cool. It would be nice to have an option that is not just Healing Hands low life or a melee build that pumps them out while splitting scaling between melee/spell, strength/attunement. If not that, then maybe a conversion node in Smite to change it into a handful of Divine Bolts rather than the beam. Which can be Void Bolts like the ones in Volatile Reversal if converted to void.

On that note, I feel like the fire conversion for Volatile Reversal should convert the Void Bolts into Divine Bolts rather than just “Fire” Bolts, that way it can gain the bonuses from the passive tree and get the attunement scaling tag so gearing can open up a bit. Divine Bolts are a lot of fun and so I wish there were more interactions/options for them.

And not to overload Smite or anything (I do love this skill and want to use it for everything lol): I feel like for the void conversion of Smite, we can make use of the lightning nodes Order of Lagon (maybe not this one), Unbalanced Scale, and Wandering Bolts and make them add increased chance beyond the passive tree for Void Beams and possibly increase the number of them. Or have it as an option of whenever a Void Beam procs from any other source it has a chance to cast Smite (Void Beams are fun, Smite is fun)

That is all for now. None or any or all combinations of the above would be cool (balancing and all that permitting).