https://i.imgur.com/kQq56SK.png
The above is how the tree currently looks in the corner specifically for Multishot/Ice/Fire Arrow. My idea for the adjustment will be detailed below, with a ‘concept image’ which would show how the skills could look on this kill tree if a change like this was to be adopted.
Changes:
- Fire Arrow becomes ‘Pyroarchers’.
From: ‘Skeleton Archers use Fire Arrow, which is a bow attack that deals physical and fire damage and ignites on hit. Fire Arrow has a 6 second cooldown by default.’.
To: [Adds Pyroarchers], [Removes Skeleton Archers] ‘Adds Pyroarchers to the summon pool of Skeletal Summon that can be summoned. Pyroarchers deal fire damage, and have a chance to ‘Shred Fire Resistance’ on hit.’.
- Ice Arrow becomes ‘Cryoarchers’.
From: ‘Converts Fire Arrow into Ice Arrow, converting its base fire damage to cold damage. Ice Arrow cannot ignite, but has a chance to freeze.’.
To: [Adds Cryoarchers], [Removes Skeleton Archers] ‘Adds Cryoarchers to the summon pool of Skeletal Summon that can be summoned. Cryoarchers deal fire damage, and have a chance to ‘Shred Cold Resistance’ on hit.’.
- Multishot changes as noted below.
Base Cooldown time: 5 Seconds. Would be a [0/1] Node.
From: ‘Fire Arrow shoots more arrows, but has a longer cooldown.’.
To: 'A bow attack that fires a cone of 5 arrows in the target direction. When cast my a Cryoarcher, base physical damage is converted to Cold. When cast by a Pyroarcher, base physical damage is converted to fire. '.
- NEW! Large Quiver.
Would be a [0/2] Node.
[Number of Arrows +2 per point], [Cooldown (seconds) +1 per point]. ‘Multishot has additional arrows but has a longer cooldown.’.
This is how I would imagine the skill-tree being looking.
https://i.imgur.com/9WdGZDc.png
Away with requiring points in Fire Arrow to access Cold Arrow, letting us change our skeletons completely would be much more in-line with the mages & wraiths.
- Summary.
Skeleton Archers would be able to learn Multishot, this would not be limited to Pyro/Cryo-archers. This would allow for those currently building Skeleton Archers as Physical dealers, to continue playing with Physical Archers, arguably better than before.
Skeletal Archers are sort of ‘cast aside’ when thinking of Necromancer despite having fairly useful uniques to pair with (Reach of the Grave, Melvrin’s Writ) because Mages and Wraiths are so much easier to use.
If the changes would be made, the nodes would look like this:
I think more usability for characters is better, and I love the thought of having an army of Archers with me - they just seem underutilized in comparison to other options.
Thanks for checking out my post.