Possibility to put Wands in 2nd hand for SpellBlade

Hello. I would like to discuss the change in Gemini’s skill, for the ability to put not only a sword, but also Wand in 2 hands.

For what ?
As you know, Spelblade is not only melee elemental builds. But also builds through spell procasting through melee skills.
And for this, SB has to use a regular staff, to set the maximum spell damage, which in my opinion contradicts the general design of the character.

After all, Spell Blade is not necessarily just magic from the Sword, the magic itself should be a sword in Spell Blade’s hands.

As an alternative.
Allow Spell Blade to convert sword damage into spell damage.

P.S. English is not native, I apologize for mistakes. If something is not clear, ask again.

I understand what you are asking for, but it doesnt really match with the class design of a Spellblade - Melee Mage…

AND

Spellblades are already very powerful and I think that your idea might make them too OP - I think the limit to melee is there to prevent this… Spellblades already do 500k-1million DPS on the dummy at level 100 and can clear screens … Adding spell damage via a weapon (dual wielding) might be too much…

Unless the conversion you suggest is harsh… i.e. spellblade does NO more melee if they want to do spell damage - but then thats just a normal mage/sorceror…

I’ll give you an example.
There is a Surge skill. He has a connection to Lightning Blast.
That is, playing from spells, we remain a melee character. But at the same time, our damage does not actually depend on the elemental melee.

Or take for example the fire aura, or Spark Charge or Firebrand with the Brand of Arcanus node.
When playing from Spell Damage, but within a melee zone, the Spell Blade is essentially using a staff, because a Crystal Sword type weapon is not suitable.

The ability to use Wands will not affect the effectiveness of melee elemental assemblies in any way.

That is, the problem is what.

The very concept of Spell Blade and its capabilities give it the ability to use builds on spell damage. There is no need to change anything here.

The problem is precisely in the possibility of equipping such a build.
Spellblade, by its concept, is a character with a weapon in 2 hands, but this applies only to melee elemental damage.

I want that in assemblies from melee spell damage it was also possible to do without the Staff.

You can use a Scepter or Wand in your main hand and use a sword in your off-hand.

One-Handed Swords also have the possiblity to get adaptive spell damage as prefix, so if you are equipping a Scepter or Wand in your main hand and using such sword in your off-hand you have a lot of flat spell damge already.

I think the concept of dual wielding wands just doesn’t fit Spellblade.
If there should be a calss capable of doing it, it should be sorcerer, but even that is not something I would like to see.

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Unfortunately, this option does not even come close to the effectiveness of the staff in spell damage.

Otherwise, I understand what you are talking about. Therefore, I wrote in my version that as an alternative to this, you can give the opportunity to convert sword damage into a spell.

Or make an analogue of the Crystal Sword, with spell damage.

But that’s exactly the point, it shouldn’t compete with a staff.

  • Staff is the most offensive weapon for all casters but is 2-handed, which has no real defensive values.
  • DW gives you the most offensive stuff for melee, but lacks a littel bit in flat spell damage
  • 1H (with Shield Or Catalyst) gives you the most defensive options, while for spellcasters still give you the majority of your damage from the main hand

Flat spell damage is incredible powerful and shouldn’t be that easily accessable.

Converting any damage from a melee weapon into spell damage soudns very strong, depending on the numbers.
I could see some Unique Sword or something, that is not quite as powerful as a Wand or Scepter for spell casters, but could be valueable for Spellblades wielding it in the off-hand

That is the problem. As you said, maximum damage is achieved with a staff. But the spell blade does not fit into my idea of ​​him with a staff.

My proposal is aimed not so much at the possibility of specifically on the 2 Wands, as at the opportunity to get the same effectiveness, but without staves.

It’s like an assassin not with 2 daggers, but with a two-handed hammer. It’s not beautiful.
I think that the best option would be to have swords, similar to the Crystal Sword, but for spell damage.

To use such swords, it would be the same as staves.
The main purpose of my proposal is to draw attention to this problem. Spelblades should not run with a two-handed staff.

Then you should play a “regular caster”.

Spellblades whole identiy revolves around having some kind of melee portion on top of triggering or self-casting skills.

If you mainly want to focus on spells and almsot ignore the melee portion, that is fine and ther are already ways of ding this.

As I said earlier, I could see some more uniques similar to the “Blade Of The Forgotten Knight” making it into the game, but spell damage should not be taht easily accessable from weapon types that are not primarily meant to be caster weapons.

Maybe a few Spellblade Passives could also be added to the passive tree with things like “+x adaptive spell damage when wielding a sword in your off-hand”

Here I can agree.
Also, it might be possible to introduce nodes for Enchanted Weapons.
Taking which will temporarily translate damage into a spell. Instead of melee elemental damage.
Similar to how Brand of Arcanus does

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I think that is a fantastic idea.

The skill spec tree of Enchant Weapon is really really old.
With an overhaul, they could do many interesting things.

One of which could be to convert flat melee dmg to flat adaptive spell dmg temporarily.

They could also do many other branches that focus more on enhancing spell caster playstyles.

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Yes, that’s exactly what I would like.
I hope the developers will think about this topic in order to expand the capabilities of the spell blade.

This makes me think about Earthquake, that can be converted from Melee Attack to Spell

In order not to produce unnecessary topics, I would like to consult one more suggestion here.

The Battlemage Sword fits perfectly for the Spell Blade concept through the Lightning Blast. However, due to its weak indicators, spell damage is essentially useless.
What if you make it one-handed? It will go well with Spell Blade in the 2nd hand, when you can insert a Scepter or a Wand for spell damage into the first one.
What do you think about this?

I think creating new topics and properly categorize and name them is th better approach :stuck_out_tongue:

That is not the case.

It’s not meant to be better than a caster weapon, but it’s already better than any other 2H weapon to support casting (together with Alluvion).

And a automated way to trigger LB is super strong, since you can drop it from your action bar and use a unspecced teleport or surge or flame ward for example.

You really seem to think that alot of those hybrid melee/caster weapons are not good, but did you actually tried them or is this just theory?
The point of hybrid is, that it’s not as good as a full melee or a full caster, but you can do very diverse builds with it.

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I’m just playing on the SB assembly through Surge and Static with Lightning Blast nodes. Lightning Blast itself has been pumped, but removed from the panel.

Using different options, I couldn’t find anything better than the Staff …
I also ran with this sword. The damage drops ten times, that is, from the fact that I cast Blast from my hand, it does not give me anything useful …

If you wanna use Items like this, youneed to build around them and not slap them onto any build and assume they should work fine.

With that Sword LB will not deal as much dmg as it woul with a Staff, but it will still deal more damage then a scepter or wand, while also enablign you to do other stuff.

If you can’t make it work i would suggest playing a little bit more and get more knowledge about the game.

There are alot of uniques, that need some work to utilize their full potential.

You’re right, I really can’t figure out how to use a weapon that has no damage.

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