Just recently finished my first Julra kill and didn’t know that I needed to travel back through time to receive my upgraded item. I lost boots that were integral to my build. Maybe it was explained in the upgrade UI, but I didn’t read it (which is my fault).
To prevent new players from experiencing this hardship, maybe the legendary item should be simply transferred to the player’s inventory (or thrown on the ground if inventory is full) immediately after confirming the upgrade. I see no break in immersion as the dungeon and boss are already completed at this point.
I’d probably rather that happen when you move far enough away from the crafting thing, from an immersion point of view, but yes, something like that would be a good QoL.
I would say the immersion would actually totally be broken. The whole point is leaving the item in the past, and travel to the future to get the finished item.
Well, you have to actually care for the story.
I admittedly didn’t and was scratching my head the first time because I could not find my item. Figured it out though.
The easiest solution would be to have a warning popup if you try to leave the area, including teleporting to another place. If the item is still in the cache, you get a warning saying “Your item is still in the eternity cache. You should pick it up in “name of timeline or whatever”. Do you really want to leave?” (yes/no).
Sure, some players will ignore it, but that will be on them in that case.
Also, there’s a big difference: when you’re selecting the mastery there’s a bunch of dialog and text and you just want to move past it.
Whereas this warning would be something unexpected and completely outside of your game experience so far, since no other zone has a warning when you try to leave.