Poison Pool damage seems to be broken?

I feel there might be some issues about its damage when it interacts with other mechanisms.

As a lv90 Forge Guard, with 66% poison dmg taken as physical dmg, and have over 90% physical reduction, over 40% poison dmg, I’ve been “instantly” killed ( didn’t even see the health drop ) when I step onto it, with my full health (588) in around arena stage 120. But at the same time, the same character could face-tank every mobs, even the siege golem and those hard units at the nearly stage.

I never run into this situation before the latest patch, hope the devs could give it a check, thanks.

I have had a similar issue. Playing a Forge Guard with plenty of resists and damage reduction, but poison puddles nearly instant kill me. I have problems with other DoT sources as well. The bone doggies that spew their breath seem to do an outlandish amount of damage and of course the flame breath from Siege Golems.

Someone said in chat to get damage over time damage reduction, but I have yet to come across any. Only into 60s for level.

Cheers.

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