Hi, I don’t think anyone will disagree with poison flask being called pretty crappy in its current situation. I feel a few of the nodes as mentioned many times before could do with a change.
This staff - https://www.lastepochtools.com/db/items/UAzCswdgZiA has a really awesome plague effect on it. That effect is the base poison flask effect in poe2 with poison conc and I feel it should be the base in here too.
I then think the poison pool node should be replaced with a plague does 25% more dmg over time 4/4 node and the node behind it for poison pool duration should be cut. The efficacious node should stand as it but needs to be bumped so hard you’ll have to hit it with a wrecking ball, however I think it should be creative and have very high damage, well if you want more than 3% of people playing rogue and of those 3 percent most playing Falconer, HS or Umbrals.
Efficacious node possibilities (feel free to add any)
1: Your poison damage over time now has a chance to crit, crit multiplier 20% 1/4 nodes
2: Your poison damage over time stacks have a chance to explode causing all stacks to hit at once at 200% effectiveness
3: Poison stack on hit 20 and your poison damage over time now works twice as fast.
The poison chance while standing in a puddle should be "any enemy within range of plague chance to poison 20% 0/5.
The acid flask trap - I don’t even know, delete it maybe, lol.
The acid flask fans would only potentially, maybeeeeee useful if 1: multiple flasks could hit the same enemy and 2: it didn’t cost more mana. But realistically people will still choose explosive traps over that anyday since you’ve made flask an “addon utility” tree.
Look those are probably crazy or stupid or both but that left bottom, infact also the top left of the poison flask tree is absolutely mud right now and deserves a TON of love.