Poison Damage for enemies is a bit high

Poison damage seems a bit high, and lasts way too long. Have maxed out poison resist, level 100, yet the draal queen can 100%-death in little under a second. I can literally be chugging potions to try and survive, but if I even take a single stack of poison it’s effectively a death sentence. Yes, I know armor applied to damage over time is a stat that exists, that doesn’t change the fact that a single stack of poison killing a maxed out character and lasting for a good 6 seconds is a bit ridiculous. I have this problem when I fight the poison nemesis, too. Whenever I see him, I can’t help but swear, because I know he’s going to kill me 9 out of 10 times, and it’s going to be a while before I can get my uniques back.

At one point in the game poison resistence was completely useless and not needed at all. Even in the negatives there was no problem with poison dmg, then things changed drasticly to the different extreme. Now you need to have decent resis, HP/Ward, DoT reduction and so on and so forth.

Damage over time is generally speaking the most dangerous form of damage in LE. Mainly because many of the regular methods of mitigating damage don’t work for damage over time.

Do you have any “less damage over time taken” or “armor applies to damage over time” or generic damage reduction on your character? Those are all things helping greatly against damage over time in general.

For Poison specifically, what also helps greatly is reliable forms of cleanse.You can seal a T1 “Cleanse on potion use” belt prefix. This way you don’t have to chug multiple potions, only one until you get the next bunch of poison stack onto you.

Also do you have good sustain/recovery on your build? Very good recovery counteracts damage over time very well as well.

I have a LOT of spell damage leach and ward gain, but it doesn’t seem to do much against the poison. Plus, I’m not sure my build has much more room in it to add cleanse AND armor applied to damage over time, considering how much resistances I need for higher level play.

My main complaint is the fact that my poison resistance seems to be doing nothing with how fast my health drains. This doesn’t happen when I’m ignited or frostbitten, just poison damage.

How much poison resistance do you have? Poison inherently shreds resistance up to a cap of 60% (with 30 stacks).

So overcapping poison is very useful, especailly when your build seems to struggle very hard with it. You don’t really need to overcap all the 60% because you very rarely get that many stacks, but having like 20-30% overcap can be very helpful.

Also maybe you want to share your character planner and then maybe we can spot some other things to improve defense for poison in particular.

I’ve got 92% poison resistance. Also, what do you mean by character planner? Is there an app that I can port my character to or something?

Okay, took a look around and found the build/import tool. I am prepared to have you laugh at my build, so have a look:
https://www.lastepochtools.com/planner/QqDwg7YA

Gonna be real, here, yes, I know my fire resist is way too high. I’m desperately trying to find items to free that up, but I’m having trouble locating them.

I think certain mobs are still freakishly over tuned in this game - even when you have Dot mitigation from say pally tree, majasa shield, decayed skull helm and then dr from shattered world, red rings. You can go to a 400c (low when you compare it to running 4000c) vault of the barnacle king and the fire on the ground the lizards drop melt you down in seconds even at level 100 with insane defenses that can tank uber. Then you have those lava blast things (seen on the latest video yesterday) at 100c they hit harder than other mobs at 2000c. I found the same to be true with some poison dots doing nothing then others that you arent even sure where they came from ticking 1000s of hps in seconds and panic mashing the HP’s to not die, lol.

Not sure how they would balance it but yeah, definitely some stuff needs balancing for sure

Dude its fine, nothing to worry about. Gear is never perfect for the majority of the time and especially resistances sometimes are a pain to bounce perfectly.

But you character leaves a lot of room open for better gearing specifically towards damage over time:

  1. Your Amulet. You don’t need the resistance from the implicit at all. Try getting a Oracle Amulet, that is up to 20% less damge taken from DoT. That alone should work wonders.

  2. Your Belt is pretty bad, you only have two good prefixes but the suffixes are very low affix tier and also not optimal. I think a Spidersilk Sash would probably be better and free up more affixes and idols. You defintiely want to seal a T1 cleanse on potion use on the belt. T1 seal is guaranteeed on a 4 stat exalted item. So if you find a belt with a exalted affix and an open prefix, craft cleanse on it. fill up all other empty affix slots. Seal the T1 cleanse and then contineu crafting the rest of your desired affixes.

  3. Why do you use Rule of the Simoon? With 3 or 4LP I could understand it for the stat budget but a decent exalted glove will be way better. If you use an Eternal Gauntlet you would get another few % DoT mitigation on top of more armor.

  4. It seems you do not have any Frailty Chance anywhere, try getting a T1 or T2 affix of that on your gloves or amulet sealed. Not sure how many tiems you hit but that should be enough to get 1 or 2 stack on bosses and lower their damage.

I can’t really comment on your build speicfically and just gave general defense advice. But I am pretty sure your build could be optimized a bit more as wel, but I haven’t played Mage in a while and don’t wanna pretend I know stuff :sweat_smile:
It just seems all over the place in terms of Hit and DoT damage

oh yes. I do agree. When I first did that echo I was carelessly standing in all that sh*t they spit under your feet and immediately realized how wrong i was :smiley:

1: Gonna be honest, I’m having real trouble finding a better amulet. Been looking for something better for a while, they just won’t drop. That +12% fire pen is really, really nice.

2: Same with belt. It’s just the worst, and they’re not dropping for me. I’ll look for a spiderslik sash, but I can’t promise anything.

3: I actually have some better gauntlets, I just had never used the temporal lock and really, really wanted to actually use the in-game dungeons for once (that fire tornado is so cool!) But I completely understand it if it’s just bad at this time.

4: I’ll keep an eye out for Frailty. Didn’t realize it was so important, but I’ll keep that in mind from now on.

As for the weird mix of hit and dot, I’ve been mainly trying to go for DoT, but the random drops don’t always give you what you want. So I take what I can get. Thanks for the advice, I’ll try to rectify those points you’ve made.

For the ammy as horrible as rng is keep an eye out for the end of the tomb inheritance of the erased one it has dot mitigation, resistances and health added - I mean its a super nifty ammy for minion builds but just for general use it seems to get decent rolls compared to the horrors of a clothos or scissor sword, at least for me lol - all you need is 1 x T7 of anything you use, ignore the other crappy stats it’ll probably give because the +40 resists and health etc are great and it drops every kill. Just remember to spec into the re-roll highest value weaver on the weaver tree down bottom left when farming it :slight_smile: