POE2 ~ Taking bets on its new update

I think you let your love for the game/it’s crafting system overshadow reality. 600 RNG-based attempts is insane, especially with the back-end necessary for getting 600 fossil-craftings done. This, of course, can be helped with the market but if we are throwing player markets into the mix, purchasing the boots I want with 2 T7 mods I want off the Merchant’s guild is incredibly easy to do. The drop rates of thousands of people are far more than enough to get the item I want quickly.

If you went out and farmed enough Delve content to make your 600 crafts by yourself, then did those crafts, you’d find it much, much more arduous.

Edit: The benefit of CoF is you can influence and even force specific rarity gear to drop, which does a very good job of helping you get the item you wanna craft on if you are going to non-MG route (which I prefer, bc fvck trading). Do I spend more time in the telescopes than I’d like, sure, but the effect is most certainly not negligible to your chances of getting the base you want.

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The more I type and think about it, the systems are different enough that there is never going to be a “This is objectively better than that” answer to this argument. It definitely comes down to how you prefer to spend your time against blasting and crafting.

I prefer to blast more, you might prefer the crafting grind more. And that’s a-ok. Personally I think you’re wrong and you should feel bad but that’s ok! We are allowed our terrible opinions in this life /s

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I’m talking about absolut end-game, top of the top item basically.

The time investment needed to get a single base item in LE at a similar level in LE is vastly higher actually… but since you do it as a primary outcome to farm for that it doesn’t seem like that much, even if you run around 100 hours without even a little success… and that being the norm even in LE currently (alleviated in 1.2 though a bit).

Nah… they generally don’t exist. There’s a ton of stuff available to slap onto legendary items, but actual rare top-tier bases with a good combination of affixes? A unicorn in MG. And if available then so expensive you’d rather spent the time in PoE 1 solely farming up crap unless you were there Day 1 and started to trade right away when people still actually paid for things and you weren’t undercut down to the abyss.

Not really? I mean… per delve segment with a wall in it you commonly get 1-2 resonators, so lets take it low and say 600 segments with a wall… that’s actually not much, they each take what? 2-3 minutes? Sure, you need to fill up your juice again, but a full tank is 3 maps commonly as well end-game.

As for the fossils… they drop in Delve, in heist, through legion, through blight. Loads of areas. So if you need annoint a amulet you get em. If you search for replica unique you get em, if you simply farm for 5-ways you get em, if you do blighted maps you get em too. They ‘just happen’. Getting 600 is definitely effort but not as much as it seems at first glance.

It’s rather about smooth progression overall. Currently in LE the top-end is a massive grind without guarantee of outcome… or even a realistic expectation of outcome. The 3T 7 item which was talked about as a example for the new runes is kinda a unicorn in itself. Sure, you have ‘some sort of 3T7 combination’ but usually on a base which is awful and/or with affixes that make no sense no matter what you do. One rune can fix it potentially… but that’s really really rare to happen even when using several of them in succession on several items of the same type in succession, the weight of the different affixes plays into it after all.

Unless the Havoc rune has a weight-bias towards rare affixes… but I don’t think that’s the case :stuck_out_tongue:

I want to highlight the point you are making. A ton of RNG rolling till you get what you want isn’t crafting. That is gambling. It’s playing a slot machine.

Crafting is having a “RECIPE” and crafting that item. That is crafting. LE does this in the form of affix shards “Recipe ingredients” to craft a determined outcome. The ways you spice up crafting is by having “RNG bonus rolls” to a DETERMINED outcome. In the form of Glyphs of hope, Critical success etc.

PoE 2 doesn’t have any crafting in it and that is why that game suffers. I’m not a fan of gambling so it’s hard to be really interested in PoE and it’s loot gambling systems.

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I’ll concede that you are reliant on drops (RNG) to get a base you wanna craft on for sure. Again though, I prefer that RNG grind to the RNG grind of sitting in base and slammin’ crafts over and over again. There’s also, technically, no promise hte game makes you that after 600 crafts, you’ll get the exact mods you want. You could, in theory, never get the craft you want, just like you could never get the drop you want in LE. That’s the nature of the beast.

Edit: ^ Which is why I said that there really isn’t ever going to be a “This is definitely better” ever.

I think you’re overestimating this. When Aaron goes to make a new build video, he usually picks a character he already has and then respecs it. He goes to MG and he usually finds all the exalteds he needs (correct base and all) very fast and most under 100k.
Even with just under 3k players for months on legacy, the items are still all there and quite accessible.

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Once more, top-end, not ‘I can do content and be happy with that state, the end’.

I’m a ‘forever player’ in games. If a game ‘grips’ me then I play it until there is nothing more to achieve… or the game actively hinders me to even realistically consider achieving that.

But I’ll simply test it out then, premise MG character, Legacy, new character.
I can use my Gold (I’m not broke but not wealthy currently, I think 11 mil?) and see where this gets me after beating Monoliths. 1 Tab only, after Monolith the item filter goes to 'Potential upgrades for this character HIGHLIGHTED, valuable stuff normal showcase, no rares obviously. Valuable stuff goes ‘away’ and isn’t used, just to slap into MG to not waste my time completely.

I’ll then note down the amount of monoliths for potential upgrades and actual upgrades. Bought items from MG aren’t allowed to surpass T6 common affix exalted as a beginning. I’ll also note down the next upgrade cost in MG at each specific time.

I mean… how better to showcase something then to do the test directly? Maybe I’ll be surprised with it… maybe it showcases what I mean, who knows? We’ll see I guess!

Right on the mark. As well as implicit charms on belts, more affinities for stashtabs, and low and behold “Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.”.

I didn’t bother to read further. Also seems like they rushed it a bit, because they released 5 hotfixes since.

I like both games.

I will play both games.

We are lucky to have these fantastic ARPG’s and the ‘choice’ they bring around right now.

It’s a good time to be an ARPG player.

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