Hi folks,
I’m making this post to highlight one of my primary wish list items and why adding the ability to filter for specific unique items (similar to how affix filters work now) would;
- Vastly reduce the required complexity of loot filters. (And barrier to entry for making effective loot filters).
- Remove the ambiguity between uniques with shared base types.
- Significantly reduce screen clutter in the end game.
- (hopefully) reduce game performance impact of complex loot filters.
With 1.1 we received minimum LP filtering capability for our lootfilter rules. This was a great addition, however beyond highlighting the rare LP3+ / WW20+, etc. it doesn’t really solve one of the core issues of late game (especially CoF) gameplay which is the inability to hide or highlight specific uniques, especially now that 0LPs have new “potential” (pun intended) with the nemesis mechanic.
The problem is that once you get to end game you are dropping a very high quantity of unique items, but 99% of them are either not useful for your build, or just generally not an upgrade unless they have certain amount of LP (which varies per item based on LP level).
We basically need a way to say, for example;
- Show all LP4
- Show all LP3
- Show LP2+ of Unique A, Unique B, Unique C, …
- Show LP1+ of Unique D, Unique E, Unique F, …
- Show any Unique G Unique H, Unique I, …
Ideally this would work similarly to the existing affix filter rules where you can select the affixes you want from a list.
You can already “sort of” filter for specific uniques, but it’s very hacky and doesn’t work if multiple uniques share the same base (eg. “Phantom Grip” and “Ring of the Third Eye” sharing the same base type AND level requirement). But even if you do try to do this, it still ends up being a huge mess of rules that only partially work and won’t be an exhaustive ruleset due to the 75 rule limit. (I’m not suggesting the limit should be higher btw!)
My current filter allows me to hide 0 & 1LP uniques I am not interested in by first highlighting all high value / rare uniques of relevant LP levels, then hiding everything else. But it is not “complete” (due to the mentioned 75 rule limit) and far from perfect (eg. Phantom Grip and Ring of the Third eye being indistinguishable means most rings I see are Third Eye. It’s also extremely complex, taking me many hours to put together, which isn’t at all reasonable for the vast majority of players.
I made a video guide on the loot filter I currently use for those curious about the “required complexity” I am talking about; https://youtu.be/AHYlWE2vExE
Thanks for reading <3