Please replace unempowered corruption with user-selectable world-tier (1/2/3/4)

Please replace the (barely used?) unempowered corruption system with a unified world-tier (like dungeons and diablo torment) that is just a user-choice button that affects Monos and the campaign world.

Tier 1 = Normal
Tier 2 = 25 corruption and +10 levels
Tier 3 = 50 corruption and +20 levels
Tier 4 = 75 corruption and +30 levels

(empowered corruption system is awesome and should stay the same)

Why? It is VERY easy to make builds that quickly overpower all unempowered content in the game at a low level. (i guess if you are good at math and ARPG games) This makes the game into a super boring chore of having to go through the motions doing unempowered drudgery until you unlock the empowered stuff … with zero challenge and no useful reward.

My first playthrough, after some fun tweaking my build (no-guide), my beastmaster was facerolling everything before i even figured out how to do the 58 storyline boss quests. He facerolled all non bosses all the way to the end.

My second toon, a spellblade, I started doing the 58 Fall of the Outcasts at 35!, and again, facerolled everything except bosses. (logos and ash were AWESOME challenge!)

I never even saw an unempowered corruption increase node until I was in a level 90 (because I always did bonus stability, to get done with this grinding chore), and then it was only +5 and 4% dmg. 4% dmg?!?!? Every node in the monos adds 15-25% dmg. What is the point of 4% dmg increase? And having to “hunt” for it defeats the whole purpose.

FIX: A global “World Tier” system that would let me just choose to play at +75 corruption and +30 levels would have made all of this time I spent fun, with somewhat more difficult enemies and the possibility of an item reward with a level I might care about (uniques should still be low LP). And players who don’t “Get the game” this fast can leave it alone and play ez-mode at tier 1 forever. It’s a win-win.

I can already hear someone defending saying this doesn’t take that much time… What is it? 1-2 hrs to run the campaign for idols slots, 1 hr for each storylines on the alternate path to the top? It’s not much… but it could be more fun with a tier system. The dungeons have tiers. Diablo has tiers. Monos effectively have tiers (they are just annoying in unempowered)…

Lets us just select unempowered tiers, please.

Isn’t that what the Glyph of Envy is designed for? Skip monos you find too easy?

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  1. Between leveling two characters to 85, I only have 5 glyphs of envy. They are not for this. They are for using strategically in empowered monos to climb corruption faster.

  2. no new player knows what glyph of envy is or how to use it. I didn’t know what it even was until you asked this question and I went to check if I had any.

Backing up for a moment, let’s talk about the problem, because it’s a common one…

ARPGs don’t know how fast players will understand the speccing and gearing system to climb the power curve, so “scaling” the content is a very hard problem.

Players new to ARPG can struggle with any level of difficulty, if they don’t know how to read all the skill tooltip and items and puzzle piece them together to scale.

Players who are not new to ARPGs can quickly put together the stuff and get overpowered really fast.

It’s impossible to properly set static content difficulty for those two sets of players. This is why many ARPGs introduce difficulty settings (Diablo 3/4 Torment, Revenant difficulty, vrising brutal)…

Last Epoch has veterans boots, but a player should not need Veterans Boots on the first playthrough to not have the game be a turbo-easy snooze fest. I understand some ARPG players want a mindless easy grind, but not everyone does. Those of us who want a bit of challenge should be able to get it without ten hours of mindless grinding.

Having user-settable “Difficulty Tiers” that would upscale even just the *levels * of unempowered monos would be a simple way to address this. The dungeon system has tiers, why not unempowered monos? It would bridge that gap between the early game and finishing the mono-campaign to unlock empowered monos with something less mindless.

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Actually, considering that you need 5-6 envys to get to a boss in empowered mono and you only need 1 for normal monos, I’d say they were made more to skip normal monos than for empowered.
Also, they drop at a decent rate, as long as you chase those lizards.

That’s like saying that no new player knows what Rune of Ascendance does, or Glyph of Insight. Or any unique that drops. It’s a special item that gets special emphasis in the drop label. If you get a new thing and don’t even bother reading it, then that’s not the game’s fault. The glyph’s text explains it well enough.

Honestly, I would rather just have normal monos be as they are but empowered monos get unlocked account wide (access to them, not corruption sharing). That way, you finish the campaign, level in normal monos until you feel you’re ready and when you want you can immediately jump to empowered without having to finish the whole quest.

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TLDR; Make this unique indie game more like D4

-_-

“we need a barb”
“we need campaign skip”
“we need world tier”

-____-

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We have tiers, it’s called Campaign, normal monos & empowered monos!

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I would love a campaign skip ;D!

Better idea- remove base monolith and start the player immediately at empowered 100C.

Really? On the other thread you were just complaining about pacing and hitting walls. And now you want to jump to empowered monos at level 50-60, which is when you end the campaign?

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As I mentioned earlier the content pacing is bad for new players. These players are already gonna be struggling- making them struggle harder is not gonna make it worse.

But it will make it better for the rest of the players who want to skip the boring tedium of none empowered. One does not cancel the other.

In an ideal scenario you would make campaign drop more gear and better gear. This would also make un-empowered redundant and is another reason to remove it entirely.