Please refund the gold spent in cycle stashes to legacy players' gold reserves

To be entirely fair, and I feel you there a lot: This is a pure ‘you’ problem actually.

Yes, it’s fun to have limitations, albeit those limitations for you (and me to note that) are playing around a non-common premise. Hoarding tendencies give more value to an item then it actually has, seeing more potential and value in things then they actually have.

Not only have the majority of items - we both - collect early on in a cycle exactly no value (as represented by the market as well) but also only take up space. Planning for ‘we might do it’ circumstances which never actually happen. Also the amount of duplicates which could be good are higher then needed, rather then going ‘one by one’ the premise turns into collecting a vast variety since ‘something will fit sooner or later’.

Collecting in a efficient way with limited space hence does 1 of 2 things… either enforcing a ‘check’ personally to re-evaluate items… or frustration, it can go either way and is purely a flavor aspect there.

But the limited stash space in itself is a arbitrary limitation without meaning as we’ve already picked up the items and gone through the whole decision-making and character-space limitation aspect, stash-tab limitations solely enforce a secondary decision-making process.

As said, with a single character you’ll never need more then 5 tabs… actually you won’t need more then the basic tabs given, without paying for a single one. Anything more is either our personal proclivity to stash more then needed… or for people without in-depth itemization knowledge a lack of knowledge to discern the actual value.

Everything is a “you” problem. There are always things that are issues for one person but non-issues for the next person.

I just really wanted to highlight, whether you agree or disagree with me, that there are always different perspectives. Even for the things that one individual cannot fathom somebody having a different opinion about it.

I am always very confrontational when I see somebody talking about their perspective as there are no other perspectives.
That is why I called out @Wissle and @Sol77
Not to change their opinion, but just to give them the perspective, that there are other perspectives.

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Hm, I see. Tbh I still don’t see the problem. You can always set yourself limits to make it more to your liking - like using less stash pages - and thus have forced limitations too.
On the other hand, others cannot buy more stash space if they want to when they literally cannot afford it.
I get your point and I know that there are usually different views on everything but for this particular example the stash page cost reduction seems to be a win & no loss situation for both camps. You didn’t lose anything while others gained something. :person_shrugging:

Putting self-imposed restriction on yourself is not the same as the game putting restrictions on you. I really like and want game where everybody plays “the same game”. Some grander game mode seperation like Hardcore/Softcore and Solo-/Accountfound are ok, because they are imposed by the game, as long as it doesn’t get into the realm of having 15 different “game modes”

I did lose something. When a game implements a change that takes enjoyment out of the game a little bit, it does lose me something.

As mentioned earlier, this is no reason to quit the game or anything, but especially my Solo-Account Found Game Mode enjoyment got affected by it pretty much negatively.

I just want to preface this by pointing out that my reply is not an indication of my feelings towards the issue being discussed here (I’ve made my stance clear often enough in this thread) but to this specifc sentence.

This is not a good argument. It’s like saying that if D3 drops loot so easily, you could just not pick it up so often. Or that if LE’s campaign is so easy, you could just do it naked.
I mean, sure, you can take on self imposed challenges, and many people do. It adds variety to a game you play often.

But at its core, the game has to resonate with your playstyle and the limitations that the game imposes on you, or the lack of them, are a big part of your enjoyment of the game.

You could say that souls-like players could play D4 and only use the left pinky while hopping on one foot and it would make the game harder than DS, but that wouldn’t appeal to them for sure.

This is an argument that is often used. I want to believe that many times it’s used out of an innocent misunderstanding, although I know that sometimes it’s deliberate. Usually in the form of “You don’t have to use the campaign skip” or “You don’t have to use mastery respec”.

But if a game offers a path that is very definitely better to use, even people that don’t like it feel forced to use it. Because no one likes to play a game and feel like they’re being ineficient. So if the game decides to offer 1000 free stashes to everyone, it will detract from people like Heavy that want their loot choices to matter. Even if he has the option to not use them, but that feels like an artificial thing to be doing.

Now, I’m not saying that being able to get more stash tabs is bad, nor am I saying that not getting them is bad. I’m just pointing out that there are multiple types of players and they feel differently about different options.
Which means that changing one of those options will almost always lead to some players being happy and others being unhappy. It almost never leads to “You don’t lose anything and the rest gain something”.

Which is fine. That’s how a game creates its identity. They make choices on several mechanics and try to attract players. If not enough people join, or, more importantly for some devs (like EHG), not enough of the type of player you want to attract join, then you make changes accordingly.

Whatever the sum of choices you make for the game will attract more or less players overall and more or less players of a certain mentality and playstyle. Because one thing is for sure: you can’t please every single player. Blizzard tried and failed miserably.

Again, just want to point out that this is not related to the issue being discussed, just the argument being used.

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Then why have HC since you can “just set yourself limits”… Or maybe you could “set yourself the limit” of not using legendaries or uniques or exalted items rather than having them removed from the game because you don’t like them.

Can you guys please stop with the strawmans?
I was only talking about one specific thing in my reply to Heavy and that was the cost of stash pages.
My point is that Heavy’s desired playstyle with less stash space is still easily available, just made more difficult to pull off, that much I agree with and I get that this is annoying for him personally.
On the other hand the reduction of stash page prices was a buff for everyone who had trouble with their price.

I don’t like strawman argumentations as well, but what Llama said is no Strawman argument?!

This applies to any argumentation that revolves around somebody not liking something, but put a self-imposed challenge on them to still play in a different way.

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You were the one that brought the “if you don’t like it just don’t use it” argument…

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I see! Thanks for the explanations

My friend, we’re four days from PoE 2 Early Access and you cause an e-mail-notification for this long-dead horse :wink:

I haven’t logged into LE or posted since July, but let me put this right:

It’s not about a different opinion, your statement in itself is correct, but you’re implying something I didn’t say.

I don’t know if you just failed to understand me or are confrontative on purpose, but this example should clear things up if it’s about understanding:

Let’s say your front porch got demolished by a Hurricane. No one’s fault, no one did that on purpose. Now you’re asking insurance or whomever for a fix - to have your front porch restored. Highlight on FIX.

And now let’s check the perspective of your neighbour who suffered no damage. If he doesn’t care about your problem, that’s fine.

If however he is actively against your damage being repaired, you may well call him a clown or worse.

1 Like