I’d like to mention the fact that playing in empowered monoliths, some echoes are spawning a large amount of powerful rare monsters such as Siege Golems, Convenant of Dominion, Ice Golems, and so on…wich in my case are extremely difficult:
I am playing with a Sentinel/Paladin based on Melee Physical Damage / Rive + Block Chance / Stun and some other things…i’ve reached about 280 corruption in the End of the Storms monolith.
I’ve encountered a few echoes that had like 6 Siege Golems in one place…whenever i got close to them (wich took a while since they were all channeling the explosive circles and contiunusly tried to avoid them) it takes just one to channel the fire aura near them to kill me…Basically it’s pretty much impossible to deal with 4 or more siege golems at one time, i have to keep them in Stun all the time to have a slight chance of defeating them. Usually they are spread out and being a Melee character complicates things
In other cases, i’ve encountered 3 Convenant of Dominion joined with alot of Ospryx mages (hope they’re called like that, the monsters from the last Seal of the Sun wave) wich also deal extreme damage given that Convenant of Dominions do a huge amount of damage even if resistances are capped, about 70% armor and 1.4k health + other defenses like Frailty. The items i have equipped are pretty good and balanced, about half of them are full tier 5 with only the things i need.
I generally think Convenant of Dominion should really be nerfed in the spell casting speed at least
I really dont like when a large amount of these very powerful rare monsters are way too many for one small spot in a echo and i died everytime when this happened…so i definitly think the spawning algorythm for them can be improved