Now the campaign is just about getting from A to B, even bosses are just a delay, there is no challenge. This is because the extra content brings in too much loot, especially legendaries. Nemesis is the worst, this doesn’t just give a legendary but with a powerful affix. It’s great that all this extra content was added. But the game was balanced without it, so now it’s time to reduce the power creep.
Solution:
When generating an area, extra content that now always generates gets a 50% chance to be added to the area. Or if it had a chance to generate, half that chance.
This will bring down loot to a reasonable amount.