Please make it easier to respec the active skill points

I have two problems:

  1. If I respec only one point from an active skill accelerated xp doesn’t activate. I don’t know if it’s by design or bug.
  2. Please make this entire ceremony faster. Increase the xp gain or make it possible to respec with gold like with passive skills. I would probably make the entire thing free and add a 10-15 min cooldown so people don’t abuse it.
    This would encourage more for people to experiment and try different things.

It’s by design. When you respec points, you get accelerated XP until, if I’m not mistaken, the highest skill level you have -1. So if you only respec one point, you don’t get accelerated XP.
However, once you hit empowered monos, getting a skill level will take you a few minutes anyway, so having your cooldown would be irrelevant.
And I’ve respeced a few times at normal monos around level 50-60ish and had no issues with it. At that point XPs are coming at a fast rate and you get your skills up to speed in no time.

I don’t think the skill respec needs changing, personally. It’s a bit more punishing for lower levels and for early campaign to switch skills, but even then I haven’t ever felt it was an issue. It’s not like the campaign is hard or anything. Almost any skill can carry you to monos and you can still play around with the rest of them. I’ve had builds that only come online at 30ish (like the earthquake build) and changing skills at that point didn’t hinder my progress.

LE skill system actually does well in this respect. The difference is that it encourages that in higher levels, when you’re already doing monos, rather than at early levels, especially because of minimum levels.
I don’t consider that a bad thing, but I can understand that sometimes people want to experiment at lower levels as well. On the whole, I think you can still do this, though not as effectively as when doing empowered monos.

EDIT: Thinking about it, you can respec all 5 skills and still get accelerated XP, so it probably isn’t tied to max skill. It’s more likely it’s tied to character level. Doesn’t change much either way.

No, there’s a threshold for when a skill get accelerated xp. If a skill is below an expected level (based on character level) then it will get accelerated xp. It’s not just “highest skill lvl -1”, you could test this by despecialising every skill the specialising them all and they would all get accelerated xp.

IMO, discussing this is pointless, it always ends up in those that explain the current system being called white knights/elitists.

3 Likes

Yeah, I did correct it in the edit.

I think this falls into the category of those that want instant respecs no matter what. It’s a matter of lazyness only, once again.

As others posted, you can very quickly relevel a skill once you hit endgame levels. So what the game is doing is encouraging people to make thoughtful decisions and focus on a single build design while they’re learning the game, while also supporting experimentation once you’ve made it through the campaign.

Also, don’t overestimate the impact of respeccing a skill. You can play through the early to mid game with unspecced skills very easily- “numbers go down” feels bad in the abstract but your actual character power doesn’t actually change that much. So if you want to make a change just go ahead and make that change.

To be fair, how are you able to make “thoughtful decisions” when you know nothing/very little about the game or particular mechanics?

Also tbf, you’re most likely to want to experiment early on as the new skills become available.

Yup, early on you’ll get more of an impact from upgrading your weapon than you will from an additional skill point (unless it gets you a skill-changing node).

1 Like

By reading tooltips and the game guide as you’re trying new things?

2 Likes

That is also an option, so I do have quite a bit of sympathy for people who’s English isn’t great (like, apparently, the translators for the foreign language versions of LE).

2 Likes

Well, just because it’s about bad english: whose English isn’t great. :grin:

1 Like

@boardman21

1 Like

I agree, in a beta, respeccing should be easy, especially at a lower level, because plenty of release players will be new to the game and not following guides and LE beta should get as much varied feedback as possible from low level build player experience.

The only problem I have with this statement is that a beta is supposed to be testing how things will work on full release, if you make something easier than it’s supposed to be on full release then when you tighten it down for full release you may end up with glitches (bugs) that should have been tested during beta.

6 Likes

As Travoas says, beta testing is as much about the devs getting feedback on the feel/pace of the game (which includes how fast/slow skills level) as much as finding bugs. One of the things that still hasn’t been tweaked/changed is the difficulty, many people have commented on/complained about the ease of the campaign & finding a good balance for that is a very iterative process which i would have hoped would have started before 1.0.

1 Like

I really dislike this system - I’m not that far into the game, only a few hours - but I don’t like the first skill I selected. Unfortunately, I am stuck with it essentially - if I want to respec it, I will lose hours of playtime. I get for the end-game they don’t want people swapping without cost (PoE’s system for this is 100% better, hands down).

So here I am levelig, I don’t know the game, I don’t have the skills memorized, I don’t realize what skills do good dps and what ones are essentially dead, or which ones feel good - so I try some out. If I want to give them a decent try, I have to spec into them… then I’m locked into them or lose a huge amount of your progress to change. This feels very bad - now instead of getitng to continue through the game, I’m stuck either playing a skill I don’t enjoy, or taking a giant step backwards.

I don’t know how much time it will take to get those points back - people say it’s accelerated, but are we talking getting back to the same progression point and even with it in 2-3 hours of gameplay, or 10? will that skill be underprogressed all the way to max level now?

Anyway, that’s my 2c. It just feels awful to be locked into skills when you can’t even try any of them out first.

No, you do not.

I don’t know why people who don’t like this system can’t just say they don’t like it without repeating this absolute, easily disprovable lie, but it really needs to stop.

2 Likes

this debate has been posted COUNTLESS times. a quick search in the forums will tell you its been ongoing for years. some people love the current system, some are indifferent and/or see no issue with the current system, some people dislike it and some people, HATE this system.

Literally no outcome is going to make everyone happy, and whether you enjoy the system or not its pretty well thought out in exactly how it functions and is unique to this game.
I’m personally in the camp of “the devs put thought into this system, they seem to like it and many players like it, so with such mixed reactions if they havent changed it by now they probably wont”.
Doesnt mean it wont ever be tweaked, but I would bet money it never gets overhauled. At this point its a pretty distinct identifying function to the game. Its okay to not like it, but a quick forum search will show you exactly how futile these posts really are

This topic was automatically closed 90 days after the last reply. New replies are no longer allowed.