First off: love the game. If a team member is reading this, I appreciate you folks. Anyway, onto the topic.
There is a possible Marrow Shards Lich build that uses Ghostflame with the Spirit of Dread (movement speed) and Feast of Bones (shoot Marrow Shards) nodes to rip around shooting Marrow Shards everywhere. This is both 1. a fun alternative to scaling damage-over-time with Ghostflame and 2. one of the only ways to play Marrow Shards where you don’t run Bone Splinters and scale those instead of the shards.
The problem is that the limit of 2 per second and 1 per target per second is abysmal damage after a certain point, leaving you having to either just cast Marrow Shards instead of Ghostflame (at which point, you would just go Death Seal) or switch to a damage-over-time variant (at which point, you’re probably better off being a Warlock than a Lich).
An easy solution might be just buffing this node so it can shoot more Marrow Shards, but I’d propose that it would be much better to instead have the number of shots scale off of Cast Speed or Intelligence (I would prefer cast speed). That way, you could scale this into the endgame, still probably doing less damage than a Marrow Shards caster, but gaining the “fun” and survivability of “driving the Blood Bus around.”
I’d love EHG forever if this was a reality as I find the build super fun and interesting. It’s just BARELY not able to work because of the node limitations.
Thanks for reading. Have a good one.