Please let us dual wield any items

As the title suggests, please don’t limit what our characters can dual wield. If I want to do double maces, or daggers, or shields, the game should allow it, regardless of class.

Remove the limitation and open up more options.

Sounds fun. Not sure what it would do to game balance but dual wielding anything sounds good

And remove f*ing 9% penalty!

Yeah, I would love to dual-wield bows.

3 Likes

No, the penalty should stay imo. You’re trading enhanced offensive stats for reduced defensive stats and the reduction from 15% was already generous.

That being said, more dual wield options could be cool

More off-hands could be cool too. Like why don’t we have sheaths for 1h swords, or throwing weapons for offhand that have throwing stats.

2 Likes

The limitation really makes no sense in most cases, knights should be able to use swords maces axes or daggers in the off hand, so should the primalist, i can somewhat understand the mage but rogues should open up as well

1 Like

This would work on certain things but I would like to see more variety and open up options. Some more off-hand too would be great and not just class specific but universal.

Limiting the off-hand options might be an important balancing tool.

From a design perspective, it creates exclusive options. You can wield Sceptre A or Sceptre B, but never both. So devs can put unique modifiers on Sceptres A and B that are good on their own, but would be absolutely game breaking if you could have both at once.

1 Like

I think allowing for dual wielding would be fun. In a world where time travel exists all logic hence ceases to exist. Lets wield 2- two handed weapons

Mike has been asked about this on the stream a few times and his answer is that throwing skills are balanced around there not being throwing weapons. If they introduced weapons, all throwing skills would have to be nerfed, like hammer throw.

Mostly, the reason for limited dual wield options is just balance, which Horus has already covered.
Letting us dual wield anything would require rebalancing all the skills and likely most of the unique weapons as well.

1 Like

No, that isn’t feasible because of how affixes and intrinsic values on two-handed weapons scale.

All I hope for is that LE introduces one-handed spears at some point for hoplite-like characters. It’s my favourite combo, and TQ is the only Diablo clone that has this natively, afaik.

1 Like

I knew I liked you. It’s absolutely my favorite spec

Spear + shield should be a thing. Probably a seperate group of spears, but 1h spears should be present.
As for dual wielding i would like to mess around with dual wands and dual scepters.
I’m against dual wielding 2h weapons, because they are 2h, not 1h weapons and balance would suffer.

I am sorry to be that guy.
But arguing this because of “sense” is pretty funny.

Dual Wielding already makes very little “sense”. (for many configurations)
In reality dual wielding weapons is incredibly clunky and basically was never used anywhere with a few very specific exceptions.

Especially weapons like maces are absolutely unhandable as Off-Hand weapons.

In most instances where dual wielding is actually used for some combat techniques both weapons would serve different purposes.

For example wielding a Sword in your main hand and a Dagger/Sword in your off-hand, where the main hand sword was used for defending against you opponent and the offhand dagger/sword would be used to precisely stab.

Or a offhand Axe (or things very similar to axes) was used to pull down the Shield of the opponent to then attack them with you primary weapon.

Also training and skill to successfully use two weapons at once was massively required.

Most people are not ambidextrous and thus trying to handle two weapons at once would give them more disadvantage than actual advantage.

At the end of the day this is a video game and I think certain thematic restrictions are fine. This restriction in particular also makes balancing a lot easier and allows the devs to do some more crazy stuff with certain weapons, because they now that Item X can’t be DW’s by class Y. This can kand did) lead to certain items being very powerful, but still balanced, where having two of them would make them more unbalanced.

3 Likes

For most of what I know about fencing, the offhand was usually used to defend, like in Parry-Dagger.

Precise stabs with a dagger sound more like heavily armoured fighting, and there, you typically pull the dagger after wrestling your opponent down.

1 Like

Yeah !
Since there are time travel, all logic hence ceases to exist !

Let me combine all classes into one!
Let me ride a pink cosmic elephant!
Let me wear any equipment in any slots! Vermine Supreme style!

P.S. : Time travel or not, I see that logic already ceased to exist for you. ô_Ô

1 Like

Dual-wielding boots… Mr. Bush, beware!

1 Like

I mean… can you imagine the movement speed bonus with boots in every slot ?
Imagine that campaign speedrun :open_mouth:

Makes me think of the Movement speed project in Poe, by Empyrean. That was pretty wild.

The more I think about it, the more I’m favorable to it!

Time travel is impossible according to all known laws of physics. A game that implements it has no care for what is reality and what is not- as a result it can never use real world logic ever again.

May as well add weapons that spawn nucleur icbms when ever someone uses a dash action as it makes an equal amount of sense

This statement is actually inaccurate, for time travel into the future is an observed phenomenon. That does not refer to the normal flow of time, btw.

DM: Yes, you can teleport through a wall with magic, my dear D&D player, according to the rules laid out. No, that does not mean that you can walk through the wall without the use of magic. Wall beats head.

4 Likes