THere needs to be better trade-off between focusing down a monster and following the player. Especially because monsters love to spawn after you pass them, it’s really annoying not having your minion close by. I know I can try to tell it to attack my new target, but that’s still a band aid because I need my minion close to me to use it, so waiting for it to show up still sucks. The minion needs to autofollow once you get X distance from it.
Im really hoping stances change this.
1st stance ignore enemies follow you
2nd stance ignore you attack enemies
Be nice to just ignore mobs and run through a map without pushing a repeatedly then entire way
Stances still require management. I think they need to just improve the AIs. It is better than A, but marginally. also I noticed “A” has the nasty side effect of bringing more monsters with it.
Well A has a few issues one being it doesnt always override a minion that is in combat which makes it useless. But when you say it brings more mobs I dont a.I. is going to stop a mob from being agrod
Being able to change the minion AI (between defensive & offensive) is the traditional way of letting the player be able to determin which minions remain with them as bodyguards & which go screaming off as bloodthirsty assassins.
Yeah, right now playing with minions feels like walking with your guns facing backwards
yeah half the time Im fighting my minions just stand around doing nothing because their agro range isnt far enough…
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