Please increase size of corridors in areas where large enemies spawn

This is creating some ridiculous encounters, most notably in the Rift Beast’s lair and the Cemeteries. Besides getting blocked by my own minions (looking at you, T-Rex!), I’m getting stuck with multiple Scarabs bouncing around, going through walls as necessary, never knowing where the next attack is coming from. Ever had 3+ T-Rexes charge you through a wall and just keep going until it lands in a super-small tunnel that barely fits a wolf, let alone a dinosaur? And you can’t pursue it, because you can’t target enemies behind solid objects, but somehow all of your enemies can.

Speaking of solid objects, why are enemies allowed to attack through them? It’s not just energy beams or other AoE effects, but melee attacks as well. I don’t get this at all, never played a game that ignores barriers as much as LE does.

If nothing else, please consider creating larger maps where the big monsters frequent; that alone will alleviate much of the current aggravations.

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I don’t know, but no skills are blocked by walls (unless it’s a double wall with a void in-between). So you can do the same to them.

I guess it depends on the skill. I’ve been playing a Multishot Falconer lately, which cannot go through walls, or target enemies behind them. My Falcon, on the other hand, has no such restrictions.