Is just sad to look forward to a new season and realising the time holding me get shorter as we go into a new season.
The main reason Last Epoch was so appealing was the varieties and there is a whole tree for each skill. I just wish EHG can just go bold on your ideas and stop holding back enhancement when you tweak or implement new stuffs especially there is no pvp in this game.
It is frustrating to always giving a new mechanism to change how existing skills react and there will always be a gap or gimmik to it.
Example:
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The new rings for volcanic orbs, why bother having 3 sec cooldown since we can tweak in our skill tree if necessary. Yes some can say get idols to reduce the cooldown but why need to have so many layers of implementation for going in a direction.
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Set item, why need to be another element? Why would i want to have a fire and cold orbs if i want to specialise in a single element, especially your skills, items, idols etc are also having specific element. Yes we can choose general damage, but that equate to lower damage compared to specialized and why would i use one cold melee and one fire melee attack to sustain this?
Unique items are meant to change the way the skills react to create a different experience but sadly the triggering effect is not even decent. Why would i want a weak âtidal waveâ effect when damage is not there and serve no purpose in crowd control etc.
Skills - Actually we donât need so many layering of âadding damageâ in different forms, ending up level the skills from 1-20, more than half of the time is just âadding flat/multiplcative damageâ which doesnât change how the skills react generally. It became so stale during leveling.
I am so looking forward to skill sigil but i might not even bother to try next season if the same old giving something not useful or giving but trade off in other aspects.
You can never balance every skill in term of clearing speed however you want to do it, but the direction the team is heading now is gating too much killing more skills along the way.
Joke: Add cold damage 1-10 points in passive tress. Want more damage? Go to each skills to + cold damage again. Not enough? Go find items to + cold damage again. Go calculate how many points added just to add damage.
You could have tag damage to weapon so as we find higher level or rarer items equating to higher horsepower to our damage will do. Passive skills / Skill tree etc stick to tweaking fun how it reacts like orbiting / spiraling / ailments, duration, area etc. Unique items give a glow, massive impact etc.