Yeah, works both ways. Love the creativity and effort that goes into builds, but if the items are a .01% drop or gamble rate, then the “masses” feel a little left out of the best builds, right? Makes sense. Again, the request here is to just put the damn base item in the pool, not make it any more frequent in terms of it’s rolling. I really don’t think that’s a big deal and it’s certainly good feedback, so let’ s all get a lot less sensitive about feedback.
Yeah, IMO, uniques would be at or a similar level to their base, so you don’t get the situation with the Smoke Weaver where it’s a lvl 1 base & a lvl 52 unique making it damned near impossible to gamble.
Yeah, kind of sitting in the same boat, over 23 million spent trying to chance smokeweaver. the vast majority of it was just rerolling to even see the base item.
Just for the hell of it i started counting how many times i rerolled before i saw a poinard, at 719 rerolls i stopped counting, thats 350k gold… Thats for the chance to even chance the item. The last chance run i did i had a bit over a million gold, i got a total of 6 poinards, so out of a million gold, 6 chances to get the unique. Try telling me this is as intended and ill just end up looking for another game.
In the meantime can you please decrease the item rolling time (when gambling) by like 75%
It’s driving me absolutely insane
This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.