Please describe the different Loot Lizards in the Game Guide!
The Weaver Tree has nodes for different Loot Lizards but
when you press Alt for more information it doesn’t tell you what the specific Lizard does.
In the Loot Lizard entry of the Guide we have only 3 generic paragraphs without any information about different types of Loot Lizards.
How a new player should decide on what Weaver Tree Lizard nodes to invest?
Probably unpopular opinion, but I really think this should not happen.
In todays day and age, where everything is datamined and all the knowledge is availble I really think a game does not need to tell you everything.
I think some features like this are best to be discovered and experience by yourself multiple times.
After first few times encountering them and seeing the different colors and seeign what different loot they give you will have some kind of learning curve knowing which ones you are excited about and which ones not.
This is totally necessary and it sure matters.
One of the greatest things LE has to offers is exactly that in-game guide, which no other games in the genre i know have. It allows players to learn about the game not having to leave the game at all.
This doesn’t even look like posts coming from both of you. Both always so thorough, now just saying a simple piece of information added to the game guide is not important?
Makes no sense, as every other mechanic is explained there, shouldn’t be different with lizards.
It’s a huge overlook and I’m sure they’ll add it at some point…
I’m leaning toward agreeing with you. It’s not like the in-game guide would show spawn rates, drop rates, or anything like that.
Being able to see a loot lizard in-game, hit G, search for loot lizards, and being able to see basic information about it is useful and rewards the player for taking the time to learn more about them as an enemy type/random event type.
I mean… it’s the same as the drop-table for bosses, they aren’t listed in the game guide, are they?
You get to see that stuff via interacting with it or on third party sites.
And given that you have no influence on which lizards to actually spawn (just them spawning in general) makes it not necessary to input that information. But if I could choose between gold, green, blue or white for example… then absolutely agreed! The second that happens it needs to be included as to what their focus is.
Beyond that in the current state? It’s the same as starting monoliths, you reach out a bit while playing, see this nifty node with the shade and it looks different from other stuff ‘oh, new thing, let’s see what it does’ and then it is self-explanatory through interaction what it does. The mechanic influenced by it isn’t though, hence that’s showcased.
After several months relieving the lizards of their loot, I still have no idea what lizard drops what. I see a lizard, I go after it and I take whatever drops.
Except you now do. You have a chance to make some of them appear more often so it would be nice to be able to see what types of drops you’re increasing, without having to leave the game.
Not quite, in third party sites you get to see exact odds of dropping each item from each boss. For lizards, the in game guide would just have say each color are themed around some kind of item, so people are able to even choose if they want to chase a certain color of lizard or not.
And as DJ pointed out. After several months of the lizards being added, I still don’t know exactly what each color represents. I just kill them because it’s fun chasing and getting a mini loot explosion out of them.
Not the same with bosses… after a week running monos, the majority of people can tell most of the drops each boss have just by having slain them.
Well, I believe you also tried to help that guy who was so confused about how to increase corruption. So you know what you’re saying here doesn’t apply to everyone. He interacted with the shade, he killed it and he was still lost, not even the game guide was able to help him.
There’s all kinds of people, and a little more info, which are not detrimental to the whole looting aspect of the game, wouldn’t hurt.
This is not a souls like game, and knowing what lizards do (or even how to increase corruption) shouldn’t be a challenge.
Yes, you spawn them together with campions.
You don’t choose 'I spawn blue or green ones, you pick to overall spawn… more loot lizards. You have no agency over them at all.
And after killing 2-3 of them you know exactly what style of lizard they are, unless you don’t observe and just rush blindly.
I actually sent him the link to the game guide and it solved it. The guy simply didn’t open it but instead ran in here right away to complain. But I don’t fault people for a lack of observational skills, even if they’re straightforward as heck.
I just don’t think that when you start killing 20 lizards per hour that you won’t find out which ones drop what. I come from PoE mind you, I hear people complaining about complexity or a lack of in-depth explanation of mechanics all the time and I’ve never quite understood how it’s seemingly so hard for basic deductions to be made by some people. But that’s a personal perception Bias from my side simply.
You chase all of em since you enforce unique drops with em But yeah, the core direction can be written down swiftly in the game guide I guess.
I still think it’s not needed, but that’s at least not revealing the specific drops of em.
You do, though. Are blue and green lizards worth spending a point there? What do they drop that the other ones don’t? That is information that would be useful to have in-game so you don’t have to search outside of it.
Which is often the case, since you tend to find lizard in the middle of packs, so you can’t really pay attention to them.
Not to mention that that would require me to actually not put the points in there until I managed to spawn one of each. So I’d have a point that’s being wasted while I try to figure things out (or go search outside the game).
I honestly don’t know why you’re so resistant to have the lizards guide page say something like “green lizards drop set items, blue lizards drop exalted gear, …”.
As I already said before, I have relieved (because you don’t kill them) hundreds, if not thousands of them, and I still don’t know what drops what, except for green ones cause of the easy color association.
The game never makes you have to memorize that, because it is always a choice of getting more drops or not, until you get to that node (and possibly other nodes like that in the future).
Saying that green lizards drop set items isn’t revealing specific drops. That’s the same like saying that bosses drop uniques.
EDIT: As a sidenote, this would be even more easily fixed if the extended information for that node simply said what those 2 drop. Then you could leave it out of the game guide, but have the relevant information where it actually is important.
Oh, great then. I thought he had alread checked the guide, cause in other simmilar post he said something about people telling him to just read, then he read and was still confused.
Ok, that’s how if goes: You click on it. You run a few echos, 4-5 lizards spawn through the mechanic. You see what kind of loot drops with the colors. You decide if it does.
If not you spent 20 measly points and respec it on the fly. That’s… 1 enemy equivalent of value.
1… enemy…
They also appear randomly on the minimap, unless you don’t use the overlay with ‘tab’ and rather run with the severaly limited version in the upper right. That’s why you can set how opaque the map is, to not interfere with gameplay as it’s in the middle of your screen.
Why? Do the others show less? It just says ‘it’s coming with that enemy’ not that any others are removed.
Because it’s not true what you’re writing yellow ones for example drop rare gears, and glyphs of hope specifically, blue ones idols and runes of discovery, white ones unique items, set items, rune of ascendence and glyphs of chaos.
That’s a loot table by the way, which isn’t visible for any other enemy in the game. You have no friggin clue of Ravenous Void is a boss drop or behaves the same way as a Red Ring, you just don’t see either without the help of third party sites… unless you’re lucky. You got no clue if you’re supposed to target farm a specific timeline or overall echos.
Should that be cleared up too? Yes? No? It’s the same issue. Should be see boss drop-tables in-game?
I’m not against it, but if it’s done it needs to be done universally, it’s a design philosophy going behind that, and I’m extremely iffy about upholding design philosophies.
Now it does.
So you do.
That person simply had comperehension issues, I also explained in detail about the ways to increase it, with the shade having 2 ways to increase value and how range away from middle + gazes affect it.
Then he went to kill bosses to acquire gazes and wondered why nothing changed.
You know… killing the gaze being a part of it, the first sentence literally So clearly a weakness in reading comprehension overall it seems.
I did say I don’t know what drops for each. It was just an example of how to phrase it.
It’s not. Saying that a lizard drops unique items isn’t a loot table. It would only be a loot table if you specified all the uniques it can drop and their respective chances.
But even if we assumed you were right, then I guess you just have to demand they change the guide for exalted mages, since that says they can drop experimental affixes. OMG, what a massive spoiler, you now know exactly what they will drop all the time.
How is that the same issue? Saying a mob drops uniques, or sets, is not the same thing as saying that a mob drops a specific one.
You really don’t. I don’t memorize those things because I simply don’t memorize most of the names anywhere, ever since D1. It never sticks. That’s just how my brain is wired (or isn’t).
So I still won’t know. In the end I’ll just take the node blindly, or search 3rd party information.
All of which could be simply fixed by adding to the extended info in that node what type of gear each drops.
Not even the color? Yeah, then that’s an issue definitely.
Should the specific consumables they drop be listed too? Or only the drop-type for equipment?
I’m fine with saying ‘that drops sets’ and ‘that drops idols’, not fine when for example glyphs of envy (green) and glyphs of despair (purple) for example are included.
Yeah, that was all it has to say. No wants a detailed list, just a general idea of their purpose.
And, again, you don’t even have to include that in the game guide itself, you can just include it in the extended information of that specific node, since it’s the only one that mentions specific lizards, and only for those 2 being mentioned.
But the game guide does not need to explain everything, especially thing like loot tables, drop rates etc.
This is the kind of stuff I hate in today’s gaming landscape.
People feel entitled to know everything.
Just play the game and find it out…
Well not sure what to say, after my first and second lizard of each color I already spotted a pattern for all of them. Some Iwasnvt too sure and they needed 3 or 4 kills.
But there is a very apparent pattern what kind of loot each color drops
Yeah, it’s part of how my brain is wired, as I explained. That type of info just keeps slipping away. Which is why I also never know the names of mob, other than a few exceptions.