Please delete player stun from the game, I hate it so much I don’t believe I am the only one.
Thank you
Please delete player stun from the game, I hate it so much I don’t believe I am the only one.
Thank you
I agree, and I have always felt that loss of control effects are a low effort game design mechanic that bare minimum has no business in this type of game.
Nope. They caught you - they got you
Stun avoidance, higher move SPD and movement skills, some def skills like flame ward and etc will help
Cc is a part of game process
no it’s not.
for other class like rogue & mages, it’s consider poor mechanic design.
there is too many ways to proc stun, shock effects, chances to stun, high dmg.
That’s one of the main core reason, another reason is corruption mobs power spike are too high, overall unbalance, Just mere 200 corruption and they have nearly 200% increase damage?
how are we gonna play through this?
This is in fact an “ACTION” RPG right? not Tag & kill you game?
where’s the fun where u or enemy one shot each other?
Maybe…
CC can be part of the game process as long as you can easily become immune to it without sacrificing core build affixes. That means we have progression.
On the other hand there are way too many CC’s, dots and ground effects in this game which is bad. Also nothing should ever do damage to you if it isn’t on your screen. Just remove spires already and all mobs that do this.
So in conclussion you can have CC just a very small amount of it you overcome. LE isn’t in a good spot in those regards and needs to remove certain mob types or their attacks from the game. Removing a lot of the CC and Dot/ground effects. (cleaning up the game for builds and more build diversity)
I second that. And also, players should not be able to damage enemies off-screen.
Where I can agree with you on dot and booms from unseen enemies I not sure that there is a lot of cc against player. And about c200 oneshots from trash mobs. C300 is beatable for many builds if not for most of builds
I’m not sure what your point is.
However if a build is doing 200-300 corruption that is a failed build idea. Don’t get me wrong it’s fun to make some MEME build and play in low corruption. However successful build need to be farming 700-1k corruption (the sweet spot) and pinnacle boss. Of course if a build can do more than 1k+ then go for it.
For example I had a nice build idea but it’s struggling in 450-550 corruption so I just don’t want to play it and level it too 100 if I can’t fix the build. It was a decent idea that didn’t work or at least yet.
It’s more noticeable when you get off screened at higher corruption, have more CC map affixes and monsters hit way harder so you are CCed in bad Aoe on the ground.
Stun avoidence is pratically useless, anything that limits player control is generally bad.
As I said in my orginal post I hate player stun in this game and my visural hate for it is not going to go away until EHG either gets rid of it or gives us pratical ways to remove it ourselfs (like crit avoid).
I vote to get rid of it as it’s annoying at best, at worst I want to kill whoever thought it was a good idea to include it in the game.