Please delete player stun from the game

Please delete player stun from the game, I hate it so much I don’t believe I am the only one.

Thank you

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I agree, and I have always felt that loss of control effects are a low effort game design mechanic that bare minimum has no business in this type of game.

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Nope. They caught you - they got you
Stun avoidance, higher move SPD and movement skills, some def skills like flame ward and etc will help
Cc is a part of game process

no it’s not.

for other class like rogue & mages, it’s consider poor mechanic design.

there is too many ways to proc stun, shock effects, chances to stun, high dmg.

That’s one of the main core reason, another reason is corruption mobs power spike are too high, overall unbalance, Just mere 200 corruption and they have nearly 200% increase damage?

how are we gonna play through this?

This is in fact an “ACTION” RPG right? not Tag & kill you game?

where’s the fun where u or enemy one shot each other?

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Maybe…

CC can be part of the game process as long as you can easily become immune to it without sacrificing core build affixes. That means we have progression.

On the other hand there are way too many CC’s, dots and ground effects in this game which is bad. Also nothing should ever do damage to you if it isn’t on your screen. Just remove spires already and all mobs that do this.

So in conclussion you can have CC just a very small amount of it you overcome. LE isn’t in a good spot in those regards and needs to remove certain mob types or their attacks from the game. Removing a lot of the CC and Dot/ground effects. (cleaning up the game for builds and more build diversity)

I second that. And also, players should not be able to damage enemies off-screen.

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Where I can agree with you on dot and booms from unseen enemies I not sure that there is a lot of cc against player. And about c200 oneshots from trash mobs. C300 is beatable for many builds if not for most of builds

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I’m not sure what your point is.

However if a build is doing 200-300 corruption that is a failed build idea. Don’t get me wrong it’s fun to make some MEME build and play in low corruption. However successful build need to be farming 700-1k corruption (the sweet spot) and pinnacle boss. Of course if a build can do more than 1k+ then go for it.

For example I had a nice build idea but it’s struggling in 450-550 corruption so I just don’t want to play it and level it too 100 if I can’t fix the build. It was a decent idea that didn’t work or at least yet.

It’s more noticeable when you get off screened at higher corruption, have more CC map affixes and monsters hit way harder so you are CCed in bad Aoe on the ground.

Stun avoidence is pratically useless, anything that limits player control is generally bad.

As I said in my orginal post I hate player stun in this game and my visural hate for it is not going to go away until EHG either gets rid of it or gives us pratical ways to remove it ourselfs (like crit avoid).
I vote to get rid of it as it’s annoying at best, at worst I want to kill whoever thought it was a good idea to include it in the game.

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It’s irritating and frustrating, especially since there is no second attempt; rewards are lost when we die.

Mechanics like these discourage the creation of offmeta builds and, consequently, ruin the market experience with items at exorbitant prices (one of the reasons I stopped using the market).

I don’t get the issues… you have suffixes which are almost all for defenses… more health: less stuns, more armor, less stuns, more resistances, less stuns, more stun avoidance, less stuns. And if you still get stunned to often, there is a ring which “unstuns” you on potion use… and if that is not sufficient for you… you can still play warpath void knight with 24/7 warpath and you are stun immune… so enough ways to not get stunned.

I have never once thought this

Full agree with it.
For people who don’t agree with it: don’t advice me about stun avoidance because stun avoidance on items and skills has cap but stun scales from damage too and damage from monsters with endless corruption can growns endless too. With uping corruption you will anyway get some monolith zones in wich you can’t alive because too long stuns from monsters. And don’t forget that not all builds have slots in items for stun avoidance.

As they don’t have to be broken this way :roll_eyes:

People who disagree only confirm my point: the stun mechanic discourages the creation of offmeta builds.

There is a common place for most offmeta builds: hours and hours in search of minimally good items, which look like a short blanket (covers the feet and uncovers the rest of the body and vice versa).

When the affixes seem a little reasonable (very little), the base is rubbish.
When the base is good, we have a good affix, but when trying to improve the item we run into a forging potential that runs out quickly.

This is the reality for those who try to put together their own build to start playing with level ~100~200 monoliths. This is the extreme of mediocrity.

Do you want block, armor, evasion, resistance, life (hybrid life!), reflect damage, stamina, stamina limit (!), or avoid stun?
You are compelled to choose just one and, depending on the item, sacrifice something that would be good for final damage.

If your skill has low scaling efficiency, forget it! You’ll spend hours stuck in timelines just trying to level up your character. Good items are far from your reach.

Nope. As a dedicated nonmeta creator I disagree. Players are able to overcome c300 with various builds regardless of stuns

In the first season there were a ton of builds running Cwhatever… in the thousands. Guss what they didn’t had… stun avoidence. For Melee builds this is a pain but for most ranged builds… learn to kite and dodge stuff. I had a problems with stuns at one point as well and simply adjusted my playstyle.

Stun avoidence is a stupid stat because it’s outscaled so easy and the devs need to look at it if they want it to stay in the game. On top of it they could simply use a decade old mechanic to make it more unlikely to be stunned when you have been stunned recently increasing your stun avoidence x times.

Personaly I would choose other CC methods like blind: Your screen goes black but you can still play the game or confusion where you walk in the opposit way you clicked and your skill buttons get scrambled randomly. Stuff like this where you are still able to do something but still some kind of CC is mimiced is nice in my book. Hard CC is just a tad bit unfun and should be only occur if a player is stupid and stays in shit.

I don’t personally like stun too much (in ARPGs it tends to either be overtuned and everyone complains about it or to be mostly irrelevant), but I would hate either of those. They belong in a platformer, not an ARPG.

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Oh, really? In truth?

And do you do this by farming items from a previous character, or do you have the decency to say this using an entirely new character with no shared chest?

Oh, and did I say it’s discouraging or impossible?

Wildstar had inspired CC. Both of those examples are from there. I thought it was a lot of fun because every ability was a skill shot.

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