Hi! I am really missing a way to reduce the polygon count of player models / npcs, monsters, environment assets overall in the graphics settings.
I’m coming from two different angles on this: First, obviously - performance optimization. Making the game run better overall, or make it perform better on older hardware.
But also, to be honest, from a personal taste and love for oldschool game visuals.
Many models and assets in the game currently are featuring WAY more polygon detail than they ever need. Not only does that impact performance, it also makes things look very… rounded. Smoothed. It is an aesthetic that I’m not the biggest fan of. And I would love to seriously turn down quality settings, all the way to make things look really oldschool, as if they could run on a netbook. While this certainly takes some work to implement, you can actually use tools in 3D modeling software to intelligently reduce polycount pretty much automatically.
I would highly appreciate it, if you would offer a selection of quality settings that goes beyond what you might be comfortable with aesthetically. I guess people who care more about framerate than looks and lowspec-gamers would also appreciate this.
(Bonus points if you also would allow to entirely disable texture filtering, so you could have lovely pixelated textures for a nice retro look. ^^)