Hello players&developers - i’m playing at 1440p resolution(high-ultra settings, TAA) and when im doing my mono’s as my fire minions build i constantly hit 95-99% GPU usage, which indicates that this game is more GPU bound than CPU, so if you implement a DLSS in this game players with 1440p and higher monitors will greatly benefit from reducing load off their GPU and making this game even smoother with no visual degradation over native rendering with TAA.
Important notice to devs - if you gonna implement DLSS as a feature - choose version 2.5.1 or higher, it’s very important since from 2.5.1 DLSS became a very good tech.
The devs have said in the past that upgrading to a version of inity that supports DLSS (or similar) would be a massive amount of work and they “currently” (when they made the statement) don’t think the benefit would be worth the cost (taking coders away from developing more content/stuff).
They’ve also said that LE is more CPU-bound than GPU due to the amount of procs/etc that neec to be calculated, especially with minion builds.
Thanks, i never have time to watch podcasts and devstreams so i was not aware of that - nice to hear, speaking of “CPU bound” likely, yeah - but for example Path of Exile very rarely sits at 95-99% GPU usage compared to Last Epoch.
I have Ryzen 7 5800X3D and RTX 3070.
Honestly thats probably just a factor of performance optimisation (which improves with each major patch thankfully) and each individuals system config vs the settings chosen. At the moment LE performs better if you toggle settings to maintain a 70% GPU usage while standing around in town. This gives it the headroom to spike up to the 90s in busy moments whilst maintaining a decent framerate. I have found through testing that if you average high, the lag/fps drops tend to be more noticeable. I’d suggest fiddling a bit to see what you are willing to sacrifice to keep things less “foot to the floor” and test out improvements when newer patches drop.
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