Please add a way to make the game globally more difficult

Well he said “solo character account found” so I wasn’t sure. :smiley:

Yeah, the 2 modes are sometimes confusing. People aren’t used to that, usually there’s only the equivalent to account self found.

Because you selected character found. It’s kinda in the name. If stashes are shared then faction rep is shared. @Ghostlight

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I’m sorry Mike but this might be the worst take I have heard as a response to a well thought out and valid complaint. “Have you tried gimping your character?” The whole point of the post is about the broken and monotonous end game system. At least acknowledge it.

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The point isn’t about the monotonous endgame, though I also feel it’s a problem I think it’s been covered a thousand times by people that have pushed 10 times my corruption so I don’t feel like talking about it. It’s about how long and tedious it is to reach a point where you get to face some kind of challenge thanks to the easy campaign and slow difficulty curve in the monos.
In my opinion the fun of these kind of games is creating builds that you think look cool/good and then benchmarking them, so when the benchmarking starts at 300 corruption there’s a problem with pacing.

[quote=“Ghostlight, post:29, topic:70943”]
I am fine with the campaign being overly easy. You breeze through it in a few hours anyway and you get faster with each Alt you level. And it’s fun watching your build come together and just murdering everything as it does. No need for hard or bullet-sponge enemies there, at least for me.

For me the big lull is standard monos. I LOATHE those, especially now I have been through them 30+ times with all my Alts over the years. Trivially easy but still hugely time-consuming. Not a good combination. This needs addressed for sure.[/quote]
You say that but it takes as much time if not more to do the campaign than to do the easy monoliths, so I don’t understand where you’re coming from? Maybe it feels longer because the monoliths are more repetitive?

The second sentence says: “It’s impossible to raise the difficulty before reaching the empowered monoliths,.”

The boots raise the difficulty before reaching empowered monoliths.

The 3rd suggestion the OP left starts with “Do something about the early game for alt characters.”

The boots do something about the early game for alt characters.

I didn’t see mention of the boots in the post, thought they fit the description of what OP wanted and they line up with one of their suggestions.

This wasn’t a sarcastic “well have you tried…” type comment. I was putting forward a potential solution that was already in game. It isn’t exactly what they were after and that’s fine. I still think it was a reasonable and appropriate suggestion.

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You literally said the same thing as the other posts in a different way… “How Long and tedious it is to reach a point where you get to face some kind of challenge thanks to the slow difficulty curve in monos.” Is that not describing a monotonous endgame? I am on your side and until we are actually clear and direct not even Mike can interpret what we want.

Then sorry if I didn’t make myself clear : I don’t mind the concept of monolith.

What bugs me at the moment is that if I’m easily clearing monoliths and want to increase the difficulty I need to complete 10-15 monoliths, kill 2 bosses (more or less tedious depending on the monolith), kill orobyss and I’ve increased the difficulty by ~30 corruption. And if I make a new character I’ll have to do this all over again + steamroll the campaign and easy monoliths, which I find discouraging.

I personally didn’t find the suggestion sarcastic so it’s fine. Is there a plan to address the difficulty scaling in the early game in the future?

No. Campaign feels shorter because I am getting unlocks so quickly it is always changing. By standard monos, that slows right down.

In addition I don’t finish the campaign. I stop as soon as I have all the side quest rewards, then go to Majelka via Temporal Sanctum for the Bazaar.

Yup, this is something I went on a rant about roughly 3 weeks ago on stream. I got out the paint and did up a messy graph to try and articulate myself but the issue I was outlying boiled down to essentially what you’re talking about in the monolith.

Like new parents, I think we’ve been a little too worried about preventing players from getting themselves into a too difficult spot and it’s left us not allowing players who are ahead of the curve the room to run.

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I know time goes by differently for us older people, so I just wanted to let you know that it was actually 6 weeks ago :laughing:

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We don’t need our hands held and coddled this hard.
This is why modern gaming is a joke. Stop insulting your players intelligence and treating them like an infant.

The best part of POE is that I can tell the game “please kill me”.
If I want to crank up the difficulty x100, nothing should stop me.

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