Please add a way to make the game globally more difficult

I think I’ll address both comments at once, since both are (in my opinion) right in places and wrong in places.

I’ll start by pointing out that the “time wasted in implementing X” doesn’t apply to everything. Especially when things can be a net positive for the game with little effort. Not to mention that this would be a new feature for most players.
So it’s up to the devs to value the worth of a change and determine the priority of it.

Now, if it was something that doesn’t affect gameplay (like gendered models), I would say that there are bigger priorities. But since this does affect gameplay, I think it’s up to the devs.

Next, we have the issue of the mode having already existed. And there are two points I’d like to address about it:
-Yes, it existed. But it was removed. Why was it removed? What was the reason? Maybe the devs had a good reason for it, or maybe the code was problematic. Or maybe the mode would interfere with their balance of endgame (I mean, ideally, we all know there is none now). So it would be important to this discussion to know why this was removed.
-The second point, which also ties in with my first argument relating to the time spent implementing is: is the code still there? Did they just remove the button and let the code there or was the code problematic and they removed it entirely? In the first case, the time required would be significantly less, in the second they would have to start from scratch.

Lastly, I want to mention that Mike has said on his stream that they want to adjust the difficulty and the difficulty curve for the whole game.
And I think this is the plan and the main reason why the hard mode was removed. Balance is tricky enough to balance as it is without having to deal with multiple difficulty modes.

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This game has the worst difficulty curve of any game I’ve ever played.
The beginning is the hardest part of the game, then it’s extremely easy, archers randomly 1 shot you, scorpion poison randomly 1 shots you, hailstorm from the ice giants randomly 1 shots you, then nothing else in the game does damage at all.

It feels like a cheap untested pre-alpha chinese mobile game.

I honestly don’t understand why you’re still around. Every single post you make is to say that the game is bad, the devs are scammers after our money, they don’t care about the players and every single game in history is better than LE.
You haven’t made a single post about something that you like in LE.

If I ever felt like that about a game, I definitely wouldn’t be wasting my time lurking their forums.
So what is your objective, really?

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Thanks for the info, is there a place where those kind of dev insights are shared or summarized?

It’s not about the game being too easy. It’s just that it takes forever to get to where the game is actually hard (and also that the game is ridiculously unbalanced there).

If you know what you’re doing and have a bit of gold stored up, you’ll be 300 ready at level 80. At this point, you’ll have ahead of you dozens of hours of mindless grind with minimal stability and corruption progress and zero challenge (and zero drops).

They should minimize repeated grind on alts. I got to 500 corruption on my first character, I feel my alt is ready for it, I wanna jump into it. Not grind for 50 hours with no challenge and minimal droprates.

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Not really. Mike holds a stream Q&A every friday where he answers questions by the community. Other than that, they have an internal roadmap until 1.2 which they didn’t want to share with us. Probably because it’s all still about core stuff for the game, so they don’t want to spoil the surprise?

Anyway, maybe post 1-2 we can have a public roadmap, so we can know roughly when to expect some stuff to be fixed/changed.

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Every forum needs a Grinch & apparently it’s not me! I know, I was surprised as well.

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I am also surprised it isn’t you.

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I am fine with the campaign being overly easy. You breeze through it in a few hours anyway and you get faster with each Alt you level. And it’s fun watching your build come together and just murdering everything as it does. No need for hard or bullet-sponge enemies there, at least for me.

For me the big lull is standard monos. I LOATHE those, especially now I have been through them 30+ times with all my Alts over the years. Trivially easy but still hugely time-consuming. Not a good combination. This needs addressed for sure.

As for empowered, anything wrong with just asking the player what corruption he’d like to start at the first time he runs each mono? Range could be say 0 to 500, default to 100. Or cap the choice at 300 since the devs consider that “end game”?

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Stopped reading there. Seriously?

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Untill I get my mastery the game is very hard to play because I’m so bored. The whole process is so mindnumbing I sometimes even die because I coudn’t care less about everything before the end of time.

After reaching the end of time my motivation is back and I start to tinker the build I want to play instead of whacking enemies that can do shit against my toon if I don’t watch a movie while playing through the hellhole the early game is.

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I have no option but to play the “Are you sure ARPGs are for you?” card. Sorry.

I mean I don’t see how pre-mastery is any more (or less) fun/interesting than post-mastery. At least passive and skill points are coming fast; which keeps the campaign tolerable for me from start to finish. (Not that I ever finish it beyond getting the passive/idol slot rewards).

Some builds have to use QuinDPS abilities before their mastery/some skill that unlocks after X spent points. So yes, it can be very boring, which is less fun and interesting.
IMO, the developers should reduce the HP of enemies in the 1st act by like 50%, and double their damage, it would make enemies dangerous → make early game not as boring, and at the same time allow player to get through the early stage faster if they are good enough not to get nuked by buffed enemies.

The first 5 levels of the game are by far the hardest.
You are very weak and have no abilities. Mobs are actually hard.

Because when I have my mastery I have all tools at hand. It’s an easy thing to get there and it’s so easy it could be completely scrapped because it serves no purpouse when you did it once if you don’t want the boots.

After I have my mastery i can start to flesh out my toon. Just an example… most of my sentinels have the same 20 points investet in the sentinel tree. There is little options in this tree that it makes it rather unintresting and there are only so little options to choose from it makes the starting class trees realy unintresting to me.

That’s why it’s completely unintresting to me no matter what card you play. If it was a fun and fast experince fine but this is nothing but a overdone tutorial.

So if you think that, how far in corruption or arena have you been? Because I assure you that you are wrong.

And 40+ Alts later, can’t say I have ever once died in Act 1. EVER. No offence to anyone really but if you die in the first 5 levels, l2p.

I mean for the first 1 to 20 levels, you are going to have the perfect item in every slot that you possibly could have, so how can it be hard?

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My experience is quite different from this. (Not Sentinels in particular, but all classes).

I play solo character account found. I don’t need the campaign to be harder because every new toon i make starts from scratch. The only thimg i’m wondering about is why i need to relevel CoF on every toon. This keeps me from making more chars in seasons.

Well every new season, yes your seasonal char will start with 0 with CoF and MG and you need to relevel rep from scratch.

No idea how SSF affects things. Try starting a new season #1 char right now and press Y to see its level with CoF as soon as you join CoF in first town. If it has the same level as your main season #1 char, then yes, the rep is account-wide even for SSF.

SSF just means your character doesn’t get ANYTHING from your other characters. That includes CoF ranks. It’s a completely fresh start.
If you play on account self found instead that probably doesn’t happen.